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Marauder in-depth Discussion

Discuss Chosen, Magus, Marauder, and Zealot.
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MedV
Posts: 303

Re: Marauder in-depth Discussion

Post#21 » Wed Apr 17, 2019 6:54 pm

Scrilian wrote: Wed Apr 17, 2019 3:59 pm If only tactics that are tree specific retained at least a bit of their functionality outside of the exact tree specific mutation, because if you want to push mara to it's limit you are forced to stance-dance (unless you are on moral-drain duty).
Stance dancing isnt that hard. You should put the stance switching ability on your hotkeys, then do a rotation and press the hotkey to switch, it basically is just using another ability. (It also does not take a gcd, so you can use sav ability switch to brut and use guillotine in 2 gcds.
The King.

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wildwindblows
Posts: 462

Re: Marauder in-depth Discussion

Post#22 » Wed Apr 17, 2019 7:56 pm

Brute force is necessary tactic for mara because of the str soft cap (1050 str). I'm using bf,pb,gi and dc and sometimes i choose flanking (%15 more damage) instead of dc. If you use fof instead of bf you damage will be sustained about 900-1k but if you use bf and catch the soft cap your damage will be increase so you can hit much more.

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