Fortress Design Issues - Spawncamping on Video

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Aurandilaz
Posts: 1642

Fortress Design Issues - Spawncamping on Video

Post#1 » Tue Apr 23, 2019 11:47 am

More defenders than attackers, and 1h of being spawncamped. Majority of Destro didn't even want to attack Stonewatch after KV capture, since it's impossible to push said tiny doorframe. :)

working as intended?


Click here to watch on YouTube

and


Click here to watch on YouTube
Last edited by Aurandilaz on Tue Apr 23, 2019 12:42 pm, edited 1 time in total.

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Tommo
Posts: 4

Re: Fortress Design Issues - Spawncamping on Video

Post#2 » Tue Apr 23, 2019 11:54 am

Pretty sure Order get spawn camped by destro - this is where they got this idea from

*EDIT*
Before I get flamed - It's obviously not to this extent - I know.

Secure spawn or WC style is def needed.
Last edited by Tommo on Tue Apr 23, 2019 12:01 pm, edited 2 times in total.

Tastykate
Posts: 1

Re: Fortress Design Issues - Spawncamping on Video

Post#3 » Tue Apr 23, 2019 11:55 am

Hard to see the video from all that fire...

Cuddlepie
Posts: 1

Re: Fortress Design Issues - Spawncamping on Video

Post#4 » Tue Apr 23, 2019 11:59 am

Don't discount the significant Order organisation and coordination that led to Destro not being able to penetrate the outer doors. Frankly, I didn't see the same organisation or tactics from Destro. There's an element of needing to look inwards.

However, a secure Fort spawn point, with multiple exits, is a good suggestion to assist attackers like this.

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vianiznice
Posts: 174

Re: Fortress Design Issues - Spawncamping on Video

Post#5 » Tue Apr 23, 2019 12:02 pm

Destruction passing on reservation, order getting 20 more defenders than the attackers, things like this is bound to happen. Sucks but that's the system we have.

Imagine Destruction players getting banned for being inactive in such a situation rofl.
Last edited by vianiznice on Tue Apr 23, 2019 12:03 pm, edited 1 time in total.

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perche
Posts: 157

Re: Fortress Design Issues - Spawncamping on Video

Post#6 » Tue Apr 23, 2019 12:02 pm

These are the things that take away your desire to play.
Perche choppa rr100 RIp
Dizparate squid rr100 Rip

Bayoneta vonsodomiten Dok
Diskete highdensity Magus

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Smaugen
Posts: 8

Re: Fortress Design Issues - Spawncamping on Video

Post#7 » Tue Apr 23, 2019 12:05 pm

Spawncamping would have easily been fixed by placing some hero's near the spawn. When that is said its sad to see players think its fun to camp like this. This way the RP's sucks for both sides. In this case just a few destro kept respawning, giving order a few dimished RP's.
Also the attack/defend ratio was wrong at the start, giving order as defenders more players. This is what lead to the camping. This is something that also should be doable to fix.
Lets hope GM's looking into this:)
/Smaugen out!

Sahngar
Posts: 82

Re: Fortress Design Issues - Spawncamping on Video

Post#8 » Tue Apr 23, 2019 12:21 pm

You know what? Serves you right.

This issue was raised months ago when Dest were trying to spawn camp order, and we were told that its a valid tactic and that we should be guarding spawn.

So now the shoe is on the other foot you complain about it?

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vianiznice
Posts: 174

Re: Fortress Design Issues - Spawncamping on Video

Post#9 » Tue Apr 23, 2019 12:25 pm

Sahngar wrote:
Tue Apr 23, 2019 12:21 pm
we were told that its a valid tactic and that we should be guarding spawn.
Guess that's why you got nuked from orbit huh?

Sahngar
Posts: 82

Re: Fortress Design Issues - Spawncamping on Video

Post#10 » Tue Apr 23, 2019 12:34 pm

vianiznice wrote:
Tue Apr 23, 2019 12:25 pm
Sahngar wrote:
Tue Apr 23, 2019 12:21 pm
we were told that its a valid tactic and that we should be guarding spawn.
Guess that's why you got nuked from orbit huh?

viewtopic.php?f=15&t=30841

Raised months ago by Order.

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