working as intended
Re: working as intended
Try to add armor debuff like any phys. DD is meant to use and then see how much less efficient your armor penetration becomes, as debuff is applied first.
Dying is no option.
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Re: working as intended
To my knowledge toughness gets to be accounted for first. Meaning with 500 toughness you get -100 damage reduction. So out of 660 SFA you get 560 and then you get to calculate armor mitigation etc.Ysaran wrote: Tue May 07, 2019 12:01 pm
How have you applied toughness mitigation to you calculation? It's not clear to me
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP
)
Gitbaneus 81rr BW
Gitbone 77rr Slayer
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP

Gitbaneus 81rr BW
Gitbone 77rr Slayer
Re: working as intended
SW armor debuff goes max at -900 armor (at max scout skill tree, which never is the case but anyway lets go by that)Sulorie wrote: Tue May 07, 2019 12:43 pm Try to add armor debuff like any phys. DD is meant to use and then see how much less efficient your armor penetration becomes, as debuff is applied first.
So
Case 1 with ballistics capped. same calculations till armor
2800-900=1900 1900*(1-42,4%)= 1094 armor which is around 25% damage mitigation
660*(1-25%)= 495 dmg (with 500 toughness its 660-100=560 560*(1-25%)= 420 dmg)
Case2 with weaponskill stack. same calculations till armor
1900*(1-51.4%)=923 armor which is around 21% damage mitigation
626*(1-21%)= 495 dmg (with 500 toughness its 626-100=526*(1-21%)= 415 dmg)
So if the target has 500 toughness and 2800 armor as cloth then stacking ballistics and taking into account toughness mitigation you get to deal 5 damage more.......... which can very easily be within the margin of error rounding up numbers plus no SW really goes all the way up the Scout tree to get that full 900 armor debuff. Making an estimation as usually engineers do i consider the damage to be equal in both cases
a) IF the target has no more than 2800 armor (which is rarely the case since the most light armored ones stacking armor gems can easily get to that number)
b) IF the target has >500 toughness (which, lets face it, is not a usual amount of toughness, most people have around 200-300)
c) IF the SW has a full scout tree spec up to the top (which is almost never the case)
Damn i love maths!!!
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP
)
Gitbaneus 81rr BW
Gitbone 77rr Slayer
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP

Gitbaneus 81rr BW
Gitbone 77rr Slayer
Re: working as intended
Maths is surely great, but... You have to use the right formula to make it work properly!jasonX wrote: Tue May 07, 2019 1:47 pmSW armor debuff goes max at -900 armor (at max scout skill tree, which never is the case but anyway lets go by that)Sulorie wrote: Tue May 07, 2019 12:43 pm Try to add armor debuff like any phys. DD is meant to use and then see how much less efficient your armor penetration becomes, as debuff is applied first.
So
Case 1 with ballistics capped. same calculations till armor
2800-900=1900 1900*(1-42,4%)= 1094 armor which is around 25% damage mitigation
660*(1-25%)= 495 dmg (with 500 toughness its 660-100=560 560*(1-25%)= 420 dmg)
Case2 with weaponskill stack. same calculations till armor
1900*(1-51.4%)=923 armor which is around 21% damage mitigation
626*(1-21%)= 495 dmg (with 500 toughness its 626-100=526*(1-21%)= 415 dmg)
So if the target has 500 toughness and 2800 armor as cloth then stacking ballistics and taking into account toughness mitigation you get to deal 5 damage more.......... which can very easily be within the margin of error rounding up numbers plus no SW really goes all the way up the Scout tree to get that full 900 armor debuff. Making an estimation as usually engineers do i consider the damage to be equal in both cases
a) IF the target has no more than 2800 armor (which is rarely the case since the most light armored ones stacking armor gems can easily get to that number)
b) IF the target has >500 toughness (which, lets face it, is not a usual amount of toughness, most people have around 200-300)
c) IF the SW has a full scout tree spec up to the top (which is almost never the case)
Damn i love maths!!!
The damage you RECEIVE from enemies attack is calculated as:
Damage + offstatmod * (offstat - yourtoughness) + weapondps * dpsmod. Now game check for crit and then armor mitigation happen.
So you calculations are too approximate to be considered worthy since you don't consider the variables "offstatmod", "weapondps" and "dpsmod". The reality is that only devs can calculate damage accurately.
Note1: I stole the formula from RoR FB official page, if you want the source I can edit this post later, now I'm not at pc.
Note2: I'm not sure what "Damage", maybe it's skill damage? I'm not sure about it
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- Aurandilaz
- Posts: 1896
Re: working as intended
350dmg on a highly defensive toughness stacking target is pretty much normal. Which is why you bring variety of tools like armor debuff, toughness debuff into the play and "assist" with other dps to burst someone down.
Other dps also face same defensive calculations. They stack similar high 900-1000mainstats.
Your SW has the benefit of being able to pewpew from range. Melee do not have said benefit. SW benefit over Engi is being able to be more mobile and not tied to a fast exploding pet.
BW/Sorc pay for more dmg via crit/suicide mechanic. SW does not have suicide mechanic.
WH/WE pay by going as light armor into melee range with limited defences where they can stab enemies with Torment/AW. You do not need to go close range to finish enemies as SW.
SL/Choppa pay for their Berserk mechanic by having even less defences than light armored targets, and exploding like freenown pinatas if not properly carried by team in most fights, they pay high cost for high dmg returns.
Mara/WL sure can be an anomaly with decent risk when engaging as medium armor mdps, but also risk death at frontlines, and if excluding WL burst from calculations, have generally mediocre dmg output but also mediocre risk.
I am not sure where you expect your SW to stand, when taking into account 1) no pet handicap 2) not forced into melee range 3) can switch stances to gain benefits from Assault armor which can make you tankier than most melee can dream of 4) generally able to pick fight from range and kite so much enemy never catches you 5) access to ranged CC
Maybe in your ideal world SW gets bonus from Berserk without handicap, Stealth without handicap, Pounce without handicap (oh wait...nvm), massive armor without handicap (wait a sec...nvm)
Other dps also face same defensive calculations. They stack similar high 900-1000mainstats.
Your SW has the benefit of being able to pewpew from range. Melee do not have said benefit. SW benefit over Engi is being able to be more mobile and not tied to a fast exploding pet.
BW/Sorc pay for more dmg via crit/suicide mechanic. SW does not have suicide mechanic.
WH/WE pay by going as light armor into melee range with limited defences where they can stab enemies with Torment/AW. You do not need to go close range to finish enemies as SW.
SL/Choppa pay for their Berserk mechanic by having even less defences than light armored targets, and exploding like freenown pinatas if not properly carried by team in most fights, they pay high cost for high dmg returns.
Mara/WL sure can be an anomaly with decent risk when engaging as medium armor mdps, but also risk death at frontlines, and if excluding WL burst from calculations, have generally mediocre dmg output but also mediocre risk.
I am not sure where you expect your SW to stand, when taking into account 1) no pet handicap 2) not forced into melee range 3) can switch stances to gain benefits from Assault armor which can make you tankier than most melee can dream of 4) generally able to pick fight from range and kite so much enemy never catches you 5) access to ranged CC
Maybe in your ideal world SW gets bonus from Berserk without handicap, Stealth without handicap, Pounce without handicap (oh wait...nvm), massive armor without handicap (wait a sec...nvm)
Re: working as intended
Always true, no pain no gain. SW have no backlash, and so no advantageAurandilaz wrote: Tue May 07, 2019 2:27 pm 350dmg on a highly defensive toughness stacking target is pretty much normal. Which is why you bring variety of tools like armor debuff, toughness debuff into the play and "assist" with other dps to burst someone down.
Other dps also face same defensive calculations. They stack similar high 900-1000mainstats.
Your SW has the benefit of being able to pewpew from range. Melee do not have said benefit. SW benefit over Engi is being able to be more mobile and not tied to a fast exploding pet.
BW/Sorc pay for more dmg via crit/suicide mechanic. SW does not have suicide mechanic.
WH/WE pay by going as light armor into melee range with limited defences where they can stab enemies with Torment/AW. You do not need to go close range to finish enemies as SW.
SL/Choppa pay for their Berserk mechanic by having even less defences than light armored targets, and exploding like freenown pinatas if not properly carried by team in most fights, they pay high cost for high dmg returns.
Mara/WL sure can be an anomaly with decent risk when engaging as medium armor mdps, but also risk death at frontlines, and if excluding WL burst from calculations, have generally mediocre dmg output but also mediocre risk.
I am not sure where you expect your SW to stand, when taking into account 1) no pet handicap 2) not forced into melee range 3) can switch stances to gain benefits from Assault armor which can make you tankier than most melee can dream of 4) generally able to pick fight from range and kite so much enemy never catches you 5) access to ranged CC
Maybe in your ideal world SW gets bonus from Berserk without handicap, Stealth without handicap, Pounce without handicap (oh wait...nvm), massive armor without handicap (wait a sec...nvm)
Zputadenti
Re: working as intended
another one "give my sw engi/magus range+ dmg increase"
thread? 




Nobody on the broken noob class
Re: working as intended
As someone else mentioned... high risk, high reward - low risk, low reward... low risk = SW
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Re: working as intended
All this ruckus because a SW, that stacks armor - whilst being member of a dedicated large scall guild no less - and that goads pugs into pushing with avoidance M1 through funnels held by organised opposition, fails to pewpew.
If only armory displayed .getstats and masteries, and more so if people unterstood basic concepts (such as stat-coefficients)...
Gullibility is a helluva drug, isn't it? Duels got reimplemented, dummies are a thing and parsers are aswell, recording footage isn't rocketscience either... all these fancy tools and yet none of you demands data, you just roll with screenshots devoid of any context.
Then again, you might just intend to kill time - taking drivel at face value, parroting misinformation and arguing neverendlessly without ever having established a solid basis for discussion might just be your schtick.
Prepare your popcorn for the balance forums, it's gunna be hilarious.
If only armory displayed .getstats and masteries, and more so if people unterstood basic concepts (such as stat-coefficients)...
Gullibility is a helluva drug, isn't it? Duels got reimplemented, dummies are a thing and parsers are aswell, recording footage isn't rocketscience either... all these fancy tools and yet none of you demands data, you just roll with screenshots devoid of any context.
Then again, you might just intend to kill time - taking drivel at face value, parroting misinformation and arguing neverendlessly without ever having established a solid basis for discussion might just be your schtick.
Prepare your popcorn for the balance forums, it's gunna be hilarious.
Re: working as intended
All the damage is depicted properly in the skill tooltip damage which refreshes every time you make a change on your offensive stat your gear etc. I made a lot of trials on target dummies and the only stat not depicted in skill tooltip damage is Ranged power (and melee power respectively i suppose) which adds a minor bonus that is not shown on the tooltip dmg. Thats why i did not include ranged power on my calculations to keep them simple. Other than that the damage dealt by skills is correctly reported as i told you so.Ysaran wrote: Tue May 07, 2019 2:17 pm
Maths is surely great, but... You have to use the right formula to make it work properly!
The damage you RECEIVE from enemies attack is calculated as:
Damage + offstatmod * (offstat - yourtoughness) + weapondps * dpsmod. Now game check for crit and then armor mitigation happen.
So you calculations are too approximate to be considered worthy since you don't consider the variables "offstatmod", "weapondps" and "dpsmod". The reality is that only devs can calculate damage accurately.
Note1: I stole the formula from RoR FB official page, if you want the source I can edit this post later, now I'm not at pc.
Note2: I'm not sure what "Damage", maybe it's skill damage? I'm not sure about it
The formula u r using might be correct but you do not have to take it into account since the skill tooltip damage gives you the result of that formula already.
So offstatmod (which i dont really know what it is) and weapondps and dpsmod variables are already depicted in the tooltip damage. My formulas take that into account already. My maths work


Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP
)
Gitbaneus 81rr BW
Gitbone 77rr Slayer
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP

Gitbaneus 81rr BW
Gitbone 77rr Slayer
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