Burst is not equal and anyone having both classes knows it.nat3s wrote: Mon May 20, 2019 7:58 pmThis is a myth, the burst from both classes comes from dot/debuff setup followed by nuke and their respective channeled spells (using the 50% tick/duration reduction tactic). AM have an extra DoT though so higher sustain, but burst is equal.peterthepan3 wrote: Mon May 13, 2019 9:51 pm DPS shaman has the burst advantage, while DPS AM has the better sustained/DoT damage.
Eternal... AM/Shaman
Re: Eternal... AM/Shaman
Dying is no option.
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Re: Eternal... AM/Shaman
Care to explain why? I've explained the burst rotation for each, you've not posted anything of substance to suggest otherwise...Sulorie wrote: Mon May 20, 2019 8:08 pmBurst is not equal and anyone having both classes knows it.nat3s wrote: Mon May 20, 2019 7:58 pmThis is a myth, the burst from both classes comes from dot/debuff setup followed by nuke and their respective channeled spells (using the 50% tick/duration reduction tactic). AM have an extra DoT though so higher sustain, but burst is equal.peterthepan3 wrote: Mon May 13, 2019 9:51 pm DPS shaman has the burst advantage, while DPS AM has the better sustained/DoT damage.
Re: Eternal... AM/Shaman
Coz shamy has Touch of Gork.nat3s wrote: Tue May 21, 2019 7:19 am Care to explain why? I've explained the burst rotation for each, you've not posted anything of substance to suggest otherwise...
Re: Eternal... AM/Shaman
Not going to explain you all tricks but burst is damage in one timestamp and shaman 2sec cast has flight time opposed to am skills.nat3s wrote: Tue May 21, 2019 7:19 amCare to explain why? I've explained the burst rotation for each, you've not posted anything of substance to suggest otherwise...Sulorie wrote: Mon May 20, 2019 8:08 pmBurst is not equal and anyone having both classes knows it.nat3s wrote: Mon May 20, 2019 7:58 pm
This is a myth, the burst from both classes comes from dot/debuff setup followed by nuke and their respective channeled spells (using the 50% tick/duration reduction tactic). AM have an extra DoT though so higher sustain, but burst is equal.
You debuff over 200 toughness as well, which results in 0 mitigation on some squishy targets.
Dying is no option.
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