Are you guys (the team) still opposed to increasing XP gains from 16-30 (but keeping T1 and T4 gains the same) so that people can progress through these slower and more boring levels (T1 is unique where as T2/3 is just like a dumbed down T4 that is more frustrating than fun). And you say it only takes a few hours but I recently leveled 2 new toons to 40 and 16-31 took like 6 hours with double xp (only played while winning SCs while they were popping) so I think your estimate is a little off (though you are in a position to know exactly the fastest way to level unlike the rest of us I suppose).Yaliskah wrote: ↑Fri Jun 14, 2019 11:06 pm I share Hargrim opinion, and well, there are some facts...
Fact 1 : We already tested it in the past, adding DEBOLSTER to increase this middle tier population, and yes it was ghost land, and when some debolstered were joining the game to articially increase pop, it was a river of tears (cause they were organised > OP).
Fact 2 : Actually the worst part when in T2+ is when you hit lvl 31, meaning officially T4 compatible. There is always a moment where you are the little for some time, and i think the bolster system lift a lot the issue. I guess including lvl 16-39 in the same tier would be funny for some. Less for lvl 16. And i assume they would ask for separating Tier 2 for 16-25 or someting like this at a moment or another.
Fact 3 : Actually, all player between lvl 16 and 30 are crying scenarios are not popping. Why would it be different in ORvR? Probably worse according you need even more ppl than a SC to make it alive. And even worse if multiple areas must be opened in the same time.
Fact 4 : (i tested it) Going from 16 to 30+ takes few hours mixing, ORvR (joining friendly WB), or my guidies, (rare) Scenarios, and (super fast and easy) visit quests. FEW HOURS. And it gives you the possibility to anticipate (in ORvR), your future set, collecting some currencies. Btw, you prefer to play alone when you could join your guildies to play?
Fact 5 : I understand you wanna test things. Keep in mind it may take lot of time to make such changes (and obviously not yours) and it would have lot of involvment you probably don't even think about (but some will obviously complain later).
Fact 6 : The OP suggestion is based on Prime Time pop. What about the NA pop, rolling around 150-300 players? Will it still be viable, according it is already a bit complicated in term of population at this moment. If you don't think about or don't care, we must keep this in mind and take it into consideration.
Fact 7 : Probably the more "disputable". Players asked in the past we open multiple areas to split pop, and well, let them play far from the zerg (lol?). When prime comes, there are atleast 2 opened areas. More often 3. Systematically, everyone in evolving in only 1 area. EVERYONE. Why according you ask for a separation, don't you organize it; inviting all lvl X to XX to move on empty area? Have you even tested it?
I think having people spend less time in T2 levels is the best way to make new players feel less like fodder and older players to be willing to level up alts/new toons, get SC pops more frequent (cause in this model I predict there would be more flow of toons through T2), and it wouldn’t be affected by the population fluctuations.