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[Choppa] Choppa's opinion about Choppa's pull

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mubbl
Posts: 277

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#51 » Mon Jul 01, 2019 10:41 pm

Spoiler:
Spoiler:
TenTonHammer wrote: Mon Jul 01, 2019 9:34 pm
adamthelc wrote: Mon Jul 01, 2019 8:36 pm It's the type of ability that is either going to seem too strong or too weak. Both in how its percieved by players and how its tuned for balance.

Personally I think it's fine as is if you dont want do a complete rework.

In my opinion Choppa doesnt need a utility ability in the top of their AoE tree. The two bottom abilities are both utility so I think it should be straight damage, though different from ID. But I would be hesitant to make that change because the pull has become an iconic ability of the Choppa.
So first off the RNG snare is bad, you blow your exhaust for a lolrandom snare if anything it should be changed into a consistent value snare on the targets hit

And chop fasta isn’t all that great, it lost all its value after the devs changed what all it affected specifically sorc and choppa lost its place in any organized warband and BO does it better cause he can debuff Corp and deal AoE dmg at the same time to synergize better

So those 2 abilites just exist but theyre not good and if it wasn’t for busted GTDC choppa would have 0 reason to be in your warband

“Iconic” abilites don’t mean much and arnt some golden cow that can’t be changed espically if they are flawed In concept and design as GTDC what choppa needs is a better ability and better tactics in the wrecka tree besides stuff like lots more choppin that can provide utility to make them more desire able much like Mara crushing blows etc
not much to add, just still worthy to take a choppa if you go for bg choosen as tanks( crimoson death)

what would you think about remove the dmg penalty on lots of chopping? if slayer would keep rampage as it is and you take an average defense of 20% parry in mind, woulndt that line up pretty much?
wandering into of topic

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adamthelc
Posts: 832

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#52 » Tue Jul 02, 2019 12:22 am

TenTonHammer wrote: Mon Jul 01, 2019 9:34 pm
adamthelc wrote: Mon Jul 01, 2019 8:36 pm It's the type of ability that is either going to seem too strong or too weak. Both in how its percieved by players and how its tuned for balance.

Personally I think it's fine as is if you dont want do a complete rework.

In my opinion Choppa doesnt need a utility ability in the top of their AoE tree. The two bottom abilities are both utility so I think it should be straight damage, though different from ID. But I would be hesitant to make that change because the pull has become an iconic ability of the Choppa.
So first off the RNG snare is bad, you blow your exhaust for a lolrandom snare if anything it should be changed into a consistent value snare on the targets hit

And chop fasta isn’t all that great, it lost all its value after the devs changed what all it affected specifically sorc and choppa lost its place in any organized warband and BO does it better cause he can debuff Corp and deal AoE dmg at the same time to synergize better

So those 2 abilites just exist but theyre not good and if it wasn’t for busted GTDC choppa would have 0 reason to be in your warband

“Iconic” abilites don’t mean much and arnt some golden cow that can’t be changed espically if they are flawed In concept and design as GTDC what choppa needs is a better ability and better tactics in the wrecka tree besides stuff like lots more choppin that can provide utility to make them more desire able much like Mara crushing blows etc
I didnt say they are good utility, but they are utility. It seems like the Choppa should have an ability in its AoE tree that is damage centric.

If it were up to me I would make the change. Just saying some people might have a problem taking that ability away.

Anyway you dont have to agree with me, it's an opinion thread. My opinion is rework the 13 point ability to be a nice damaging ability that's not ID. Or leave GtdC as is. Dont spend a lot of time trying to tweak the ability, it's never going to be perfect.

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TenTonHammer
Posts: 3806

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#53 » Tue Jul 02, 2019 12:32 am

adamthelc wrote: Tue Jul 02, 2019 12:22 am
Anyway you dont have to agree with me, it's an opinion thread. My opinion is rework the 13 point ability to be a nice damaging ability that's not ID. Or leave GtdC as is. Dont spend a lot of time trying to tweak the ability, it's never going to be perfect.
I agree wholeheartedly...well not with the leave as it is part but basically everything else
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Ysaran
Posts: 1337

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#54 » Tue Jul 02, 2019 6:15 am

adamthelc wrote: Tue Jul 02, 2019 12:22 am My opinion is rework the 13 point ability to be a nice damaging ability that's not ID. Or leave GtdC as is. Dont spend a lot of time trying to tweak the ability, it's never going to be perfect.
yeah, i feel the same
Zputa

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Grunbag
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Posts: 1881

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#55 » Tue Jul 02, 2019 11:26 am

My suggestion would be :
- Make it check defense (not indefendable)
- Increase base damage
- lower the pull immune (10 sec/15 sec ?)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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TenTonHammer
Posts: 3806

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#56 » Tue Jul 02, 2019 11:42 am

Grunbag wrote: Tue Jul 02, 2019 11:26 am - lower the pull immune (10 sec/15 sec ?)
Can you explain what exactly this means?
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Grunbag
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Re: [Choppa] Choppa's opinion about Choppa's pull

Post#57 » Tue Jul 02, 2019 12:24 pm

TenTonHammer wrote: Tue Jul 02, 2019 11:42 am
Grunbag wrote: Tue Jul 02, 2019 11:26 am - lower the pull immune (10 sec/15 sec ?)
Can you explain what exactly this means?
Pull give an immune , I suggested to reduce this immune a bit (I need to check original duration) as it’s 1 players pull randomly and it would be defendable.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Ysaran
Posts: 1337

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#58 » Tue Jul 02, 2019 12:25 pm

TenTonHammer wrote: Tue Jul 02, 2019 11:42 am
Grunbag wrote: Tue Jul 02, 2019 11:26 am - lower the pull immune (10 sec/15 sec ?)
Can you explain what exactly this means?
i think he mean the immunity. in his opinion it should give 10s immunity instead of 15s immunity, at least this is what i understand.
Grunbag wrote: Tue Jul 02, 2019 11:26 am - Make it check defense (not indefendable)
why should be defendable in your opinion?
Grunbag wrote: Tue Jul 02, 2019 11:26 am - lower the pull immune (10 sec/15 sec ?)
isn't this useless? i mean you can lower the CD to 15s, but usually is 20s so you still be able to pull again the same persono even with 15s immunity
Zputa

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Grunbag
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Re: [Choppa] Choppa's opinion about Choppa's pull

Post#59 » Tue Jul 02, 2019 12:32 pm

Ysaran wrote: Tue Jul 02, 2019 12:25 pm
TenTonHammer wrote: Tue Jul 02, 2019 11:42 am
Grunbag wrote: Tue Jul 02, 2019 11:26 am - lower the pull immune (10 sec/15 sec ?)
Can you explain what exactly this means?
i think he mean the immunity. in his opinion it should give 10s immunity instead of 15s immunity, at least this is what i understand.
Grunbag wrote: Tue Jul 02, 2019 11:26 am - Make it check defense (not indefendable)
why should be defendable in your opinion?
Pull / punt are incredibly powerfull tool for orvr (especially during siege). If they are undefendable , you break funnel with one skill. That’s why no punt and pull were undefendable on live . In another hand , I propose to increase the damage (so turn it to a better Aoe ability) with a lower immune due to the randomness of the pull to not give long free immune neither . But that’s just my opinion.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Ysaran
Posts: 1337

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#60 » Tue Jul 02, 2019 12:44 pm

Grunbag wrote: Tue Jul 02, 2019 12:32 pm
Ysaran wrote: Tue Jul 02, 2019 12:25 pm
TenTonHammer wrote: Tue Jul 02, 2019 11:42 am
Can you explain what exactly this means?
i think he mean the immunity. in his opinion it should give 10s immunity instead of 15s immunity, at least this is what i understand.
Grunbag wrote: Tue Jul 02, 2019 11:26 am - Make it check defense (not indefendable)
why should be defendable in your opinion?
Pull / punt are incredibly powerfull tool for orvr (especially during siege). If they are undefendable , you break funnel with one skill. That’s why no punt and pull were undefendable on live . In another hand , I propose to increase the damage (so turn it to a better Aoe ability) with a lower immune due to the randomness of the pull to not give long free immune neither . But that’s just my opinion.
ok, it seems a good explanations, i can accept it
Zputa

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