i'd think about something like "hurtin' time" for that 10 seconds... just on direct dmg abilitys and it doesnt damage your self... Or just hurtin' time doenst dmg you for the next 10s

wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.
What if instead it worked like the invader procYsaran wrote: Thu Jul 04, 2019 8:35 am while we wait for some other (precious) opinion about GTDC i would like to ask you another thing. Most of the choppa would like to see a damage component applied to Chop Fasta and thus the question is: in your opinion how should be this damage component? aoe damage? aoe dot? a damage bonus like shammy's 'Ere We Go? physical? corporeal?
Hurtin time is a hitta ability so I don’t feel a wrecka ability tree should affect one from hittaLikeaboss wrote: Thu Jul 04, 2019 8:47 am hmm the uptime of the cooldown affect went from 16.66 to 25%... i think 50% would be to hard for a Dps as 9pt ability...
i'd think about something like "hurtin' time" for that 10 seconds... just on direct dmg abilitys and it doesnt damage your self... Or just hurtin' time doenst dmg you for the next 10s![]()
you mean like tantrum?Likeaboss wrote: Thu Jul 04, 2019 8:47 am hmm the uptime of the cooldown affect went from 16.66 to 25%... i think 50% would be to hard for a Dps as 9pt ability...
i'd think about something like "hurtin' time" for that 10 seconds... just on direct dmg abilitys and it doesnt damage your self... Or just hurtin' time doenst dmg you for the next 10s![]()
I don’t really care what the old forums say? The old game was a mess Mara was weak till it got reworked then became super busted near the end of the game due to the PB bug and MSH has pounce too it’s what ever at this pointLikeaboss wrote: Thu Jul 04, 2019 8:25 amThat's actually not correctTenTonHammer wrote: Wed Jul 03, 2019 3:18 pm and mara the swiss army knife has a variety of debuffs, damage and utility all at once in any one spec yet no one calls them opcould read some old forum whines of Order about Mara, but all reactions were the same for years
WL has pounce
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Extra choppin shouldn’t have a penalty period were already committing a tactic slot to buff just 1 abilitymubbl wrote: Thu Jul 04, 2019 11:03 amyou mean like tantrum?Likeaboss wrote: Thu Jul 04, 2019 8:47 am hmm the uptime of the cooldown affect went from 16.66 to 25%... i think 50% would be to hard for a Dps as 9pt ability...
i'd think about something like "hurtin' time" for that 10 seconds... just on direct dmg abilitys and it doesnt damage your self... Or just hurtin' time doenst dmg you for the next 10s![]()
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how about chopfasta would remove the dmg penalty from extra choppin? dont know if that would be technical possible
Just a thought, but yea like tantrum... well but tantrum deals 300 moral dmg.. and lasts for 8 hits,mubbl wrote: Thu Jul 04, 2019 11:03 amyou mean like tantrum?Likeaboss wrote: Thu Jul 04, 2019 8:47 am hmm the uptime of the cooldown affect went from 16.66 to 25%... i think 50% would be to hard for a Dps as 9pt ability...
i'd think about something like "hurtin' time" for that 10 seconds... just on direct dmg abilitys and it doesnt damage your self... Or just hurtin' time doenst dmg you for the next 10s![]()
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how about chopfasta would remove the dmg penalty from extra choppin? dont know if that would be technical possible
i dont know, to have 2 ignore armor (invader and new CF) would be op? you would have almost 100% armor pen.
this seems more a ST ability, it would even if it affect all the party. AA doesnt do much damage in the zerg.TenTonHammer wrote: Thu Jul 04, 2019 10:45 am Pop CF and for X seconds your AA damage is increased by Y%?
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