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General Ideas.

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bender078
Posts: 26

General Ideas.

Post#1 » Sat Apr 25, 2015 5:30 am

Ork Model Sizes are a joke.
I remember back in the day the black ork and choppa were the exact same size but also the same size as humans. Later on they nerfed the size of the choppa leaving the black ork still at normal size. The average ork stands about the same size of a chaos chosen, while a standard human a normal ork would be about 5inches taller than him. The black orks look mediocre as they were created by dwarves or so it was said as "hulking" slaves for mining purposes, and so on. while a standard warboss would be about 8.5-12 feet. A standard nob/Black ork stood about 7-8 foot tall. The orks are already massive in size so I doubt any one could really complain about rvr combat. My goal for this game isn't to see it turn out like the plain old warhammer online, but better and with a more lore friendly build.

RVR was fun the old way.
The day ran long in rvr combat as a scrub, but getting to the keeps was probably the best part with npcs guarding the front gate, and patrols inside it was how a keep was suppose to be. Next thing I turn 30 with my black ork and they changed everything. They made it to where 2 semi-elite guards would guard the marshal up top, and that was it 3 guards max. That doesn't sound like "War"hammer. I hope this idea would be considered so that it's a battle to win over the lands, and not some lame fight with 3 elites that bores everyone.

Weapons that could be used.
I noticed alot of weapons on npcs that aren't used in the general selections. My point isn't to make every weapon available for everyone like when you see squigherders using shields. Simple things like spears with shields for the empire, and halberds while your standard greatsword might do 53 damage, and move at a speed of 4.4, a halberd could do about 41, and have a speed of 3.2 for a halberd is more maneuverable than a great sword with the skinny soldiers of the empire. In the orc passives it says they could use maces, and maces have their own usefulness in certain ways with either speed or stats. Some orcish npcs would use big wooden sticks with a steel brace, and other things. Variety is an interest for most. It could be good to see some new weapons for it won't kill anyone to try.
It's Time Fer A WAAAGH!

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Adell
Posts: 149
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Re: General Ideas.

Post#2 » Sat Apr 25, 2015 7:02 am

bender078 wrote:My goal for this game isn't to see it turn out like the plain old warhammer online, but better and with a more lore friendly build.
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Vampire
Posts: 373

Re: General Ideas.

Post#3 » Sat Apr 25, 2015 7:24 am

Ok.

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Azarael
Posts: 5332

Re: General Ideas.

Post#4 » Sat Apr 25, 2015 9:29 am

Don't ask for anything to do with modifying the Warhammer client. Each weapon type has a stance and animation set associated with it, and enabling more weapons for use may result in mismatching animations as they do not correspond 1-1.

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bender078
Posts: 26

Re: General Ideas.

Post#5 » Sat May 16, 2015 6:05 pm

Alright than. The weapons were mainly a suggestion.
It's Time Fer A WAAAGH!

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