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Patch Notes 10/08/2019

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sioding
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Posts: 331

Re: Patch Notes 10/08/2019

Post#11 » Sat Aug 10, 2019 12:21 pm

Orontes wrote:
Sat Aug 10, 2019 12:16 pm
Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
don't post bugs here... create a bugtracker ticket please.
OCRANA ...deal with it!
Jolinor
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anarchypark
Posts: 1401

Re: Patch Notes 10/08/2019

Post#12 » Sat Aug 10, 2019 12:32 pm

first client patcher, now pathfinding.
what's next ? :D
gj guys, and thx
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BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
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peterthepan3
Posts: 6509

Re: Patch Notes 10/08/2019

Post#13 » Sat Aug 10, 2019 12:33 pm

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^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.
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Grunbag
Project Team
Posts: 1641

Re: Patch Notes 10/08/2019

Post#14 » Sat Aug 10, 2019 12:42 pm

Orontes wrote:
Sat Aug 10, 2019 12:16 pm
Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
I didn’t sent all the files , we will patch the right soon
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
Project Team
Posts: 1641

Re: Patch Notes 10/08/2019

Post#15 » Sat Aug 10, 2019 12:42 pm

Grock wrote:
Sat Aug 10, 2019 12:04 pm
Good job but can i get some clarifications please:
- 2h Bastion Stair weapons should all have 2 procs and no duplicate variations
I still see only one "proc" for 5% damage on Slayer 2h's, what am i missing here?
- Unlocked the item slot in the dye interface.
What does this mean? The "reward item slot", what is it for?
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What ability is this about?
It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
I suppose this is also the problem with Cleft in Twain damage? :)
Yes this is the reason of broken abilities damage
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
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Re: Patch Notes 10/08/2019

Post#16 » Sat Aug 10, 2019 12:44 pm

Ysaran wrote:
Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote:
Sat Aug 10, 2019 11:29 am

Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
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Posts: 1641

Re: Patch Notes 10/08/2019

Post#17 » Sat Aug 10, 2019 12:45 pm

Added a missing note for RP Rune Of Battle to the Patchnote . Extended Battle is now fully working
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Sulorie
Posts: 4352

Re: Patch Notes 10/08/2019

Post#18 » Sat Aug 10, 2019 12:59 pm

peterthepan3 wrote:
Sat Aug 10, 2019 12:33 pm
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^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.
Well, the 2nd proc is just a gimmick. :) Low proc chance and low dmg.
Dying is no option.

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peterthepan3
Posts: 6509

Re: Patch Notes 10/08/2019

Post#19 » Sat Aug 10, 2019 1:08 pm

Jolt isn't bad whatsoever, particularly when it's been 'given for free' on top of Reactionary (which is already an amazing proc to have on a BO).

Just don't feel that the PvE weapons needed yet another bump when they are already alluring enough as it is - just my 2c.
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oaliaen
Posts: 663

Re: Patch Notes 10/08/2019

Post#20 » Sat Aug 10, 2019 1:19 pm

Grunbag wrote:
Sat Aug 10, 2019 12:44 pm
Ysaran wrote:
Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote:
Sat Aug 10, 2019 11:29 am

Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly
So was it a good or bad tweak ?
Silently we bide our time
Soon we'll pay you back
For all the wrongs you've done our kind
For the stabwounds in our backs
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