Sigmar's Shield is okay but really it's damage mitigation. It's generally not enough to out heal active damage and it drains your RF like nothing else. Shielding Grace is okay, but it's cool down time is ridiculous and it completely drains all your RF to support only 6 people. Where tanks support anyone behind them with 15% DD which stacks.. And it doesn't completely drain their AP's. If shielding Grace actually gave some better defensive stats with a lower cooldown timer or perhaps actually healed people whilst it increased blocking. It might be a good emergency defensive ability for enemy pushes. But as it stands it's expensive and doesn't really do much.peterthepan3 wrote: ↑Mon Aug 12, 2019 4:21 pm What role would Wrath take in a group though? A healer? A DPS? If you can bring a damage dealer that can both function as a DPS and heal sufficient amounts to justify not bringing 2 other healers, then why bring any other DPS?
How you described Salv and Grace is pretty much how they already function: Grace WP can be incredibly tanky with 30%+ block, 50%+ parry, decent D+D, Sigmar's Shield, high wounds, etc. Grace WP has to be in the frontline to heal, and can survive pretty well in 6v6 up to 18v18, i.e the scales the spec was designed for.
My issue is that Grace should be a tanky melee build, but more often than not it lacks most aspects that make it an effective tank and an effective healer.. I still don't understand why Grace of Sigmar is still a tactic.. It should be integrated into the ability as without the tactic the ability is near worthless.
And wrath doesn't make any sense. It's designed as a DPS build yet is out DPSed by pretty much every other DPS class. Which then begs the question why choose wrath? And there's no answer because it's not worth it. The only way DPS would be worth while is if it did similar damage to a pure DPS class OR did less DPS then pure DPS classes but was able to heal but nowhere near as much as Salvation and was nowhere near as tanky due to the healing as Grace.