Since we all know Sword masters do spirit damage (which cannot be parried) can we Disrupt their magic?
Or disrupt works on spells with range further 5-15ft to become range-magic-skill and disrupt.
Or they work JUST like "hex" and cant be dēfendet in any way).
(No one ask for change in mechanic of careers with melee-spell system , i am just curious how it works)
"Disrupt" works against sword masters?
"Disrupt" works against sword masters?
Last edited by hohomen on Tue Apr 28, 2015 8:24 am, edited 2 times in total.
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Re: "Disrupt" works against sword masters?
wtf
Edit:
Even Chosen or Kotbs can deal non-physical damage (Spirit and Elemental), but that does not mean you cannot parry it.
As long as an attack is Melee (and isnt stated especially in the skill itself) It can be blocked and parried. It doesnt matter at all which sort of damage it deals. Disrupt only works on Spells that are Cast. Additionally you can also Block magic Spells with a Shield as well.
Edit:
You obviously dont even understand the basic mechanics of the game, so let me enlighten you.Since we all know Sword masters do spirit damage (which cannot be parried) can we Disrupt their magic?
Even Chosen or Kotbs can deal non-physical damage (Spirit and Elemental), but that does not mean you cannot parry it.
As long as an attack is Melee (and isnt stated especially in the skill itself) It can be blocked and parried. It doesnt matter at all which sort of damage it deals. Disrupt only works on Spells that are Cast. Additionally you can also Block magic Spells with a Shield as well.
Re: "Disrupt" works against sword masters?
My first char was a SM and tbh when i started the game in 2008, i thought the same for some time.hohomen wrote:Since we all know Sword masters do spirit damage (which cannot be parried) can we Disrupt their magic?
Or disrupt works on spells with range further 5-15ft to become range-magic-skill and disrupt.
Or they work JUST like "hex" and cant be dēfendet in any way).
(No one ask for change in mechanic of careers with melee-spell system , i am just curious how it works)

So what noise said + the damage type determins only, which defense stat is taken to reduce the damage (physical damage = armor / spirit, elemental and corporal damage = resistance / moral damage = nothing)
Also "hex" is a debuff type, that can be cleansed by two of the three healers on each faction. It has nothing to do with the damage type (resistance/physical/morale) or if an ability can be avoided by block, disrupt, etc.