Gotcha - thanks for the response.Natherul wrote: ↑Sat Aug 24, 2019 12:51 pmIt was suggested to make it more alive and we saw no big drawback with testing it.peterthepan3 wrote: ↑Sat Aug 24, 2019 12:48 pmWhile I'm looking forward to testing the new changes (and the increase in both points & timer for obj respawn is a great thing), I'm a bit puzzled by this one. May I ask what the reasoning is in making the bomb spawn across 3 different locations?ReturnOfReckoning wrote: ↑Sat Aug 24, 2019 12:06 pm
- The bomb will spawn in the middle as the first spawn but every spawn after that is random between 3 different locations.
Thanks for patch.
Patch Notes 24/08/2019
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- peterthepan3
- Posts: 6509
Re: Patch Notes 24/08/2019

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Re: Patch Notes 24/08/2019
“Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.”
Realy nice, this was bugging me so much. Thought it was just my pc setup
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.”
Realy nice, this was bugging me so much. Thought it was just my pc setup
Re: Patch Notes 24/08/2019
anyone getting issues with animations since patch, please close game and patcher and restart them, there seem to be an issue with a file getting corrupted
- peterthepan3
- Posts: 6509
Re: Patch Notes 24/08/2019

We were running the objective whilst killing the enemy, but because we amassed 23 kills, the scenario entered Domination mode, and we ended up leaving with 3 emblems.
Appreciate the work done to make the objective game a bit more alluring (more points), and I completely empathise with the fact that this new system is still in its preliminary stages; still, I would strongly suggest not penalising kills as it deters you from 'killing too much'- even though you are running the objective simultaneously - which isn't a great thing, imo. How to go about doing that is subject to opinion, ofc.

Re: Patch Notes 24/08/2019
The problem with the new domination system is it doesnt really encourage objectives. It replaced and old system that made it too easy to get to 500 through kills with a system that just makes it hard to get to 500 points, regardless of what you do.
If the vast majority of matches were even I think it would be fine, but I think anyone who has spent a lot of time in scenarios knows a lot of matches are not even.
I think a better system for what you are trying to achieve would be once domination kicks in no longer reward points for kills and make objectives worth double. Let the clock count down normally.
If the vast majority of matches were even I think it would be fine, but I think anyone who has spent a lot of time in scenarios knows a lot of matches are not even.
I think a better system for what you are trying to achieve would be once domination kicks in no longer reward points for kills and make objectives worth double. Let the clock count down normally.
Re: Patch Notes 24/08/2019
Though I'm sure if someone sat around thinking about it, there's probably a way to exploit this. I think that's a pretty fair change to consider, especially since there is an opportunity for the dominated side to comeback from being dominated. I think even when domination ticks despite balanced killing/objective game play, those kinds of scenarios should still have full rewards.adamthelc wrote: ↑Sat Aug 24, 2019 2:37 pm The problem with the new domination system is it doesnt really encourage objectives. It replaced and old system that made it too easy to get to 500 through kills with a system that just makes it hard to get to 500 points, regardless of what you do.
If the vast majority of matches were even I think it would be fine, but I think anyone who has spent a lot of time in scenarios knows a lot of matches are not even.
I think a better system for what you are trying to achieve would be once domination kicks in no longer reward points for kills and make objectives worth double. Let the clock count down normally.
I find that in scenarios like Peterpan mentioned above, the reason kills are racked up is because the dominated team is often just rushing back in to defend and not really trying to regroup. It's easy to pick off 1-2 defenders when they trickle back in staggered by 30 seconds, while the dominating team is all together or at least grouped up.
Re: Patch Notes 24/08/2019
Maybe I didn’t press patch for charge animation
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- Rockalypse
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- Posts: 365
Re: Patch Notes 24/08/2019
ReturnOfReckoning wrote: ↑Sat Aug 24, 2019 12:06 pm
Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.

Re: Patch Notes 24/08/2019
Run launcher againRockalypse wrote: ↑Sat Aug 24, 2019 8:36 pmReturnOfReckoning wrote: ↑Sat Aug 24, 2019 12:06 pm
Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.![]()
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