i dont know if it's a bug but game work this way at least since one year (the moment when i joined) and all what you wrote isn't new to me. Searching on forum you can find many discussuion about this specific argument.Minipuce wrote: ↑Sat Oct 19, 2019 6:40 am I am the archmage who did the tests with Groumf (Grimbur)
Just know that we did many tests and not just 1 or 2 skills.
We did tests with 9 sec dot (radiant gaze) + 15 sec dot (law of conductivity) + 24 sec dot (transfer force).
The mitigation was divided by around 3, 5 and 8, proportionnaly (24 sec dot is less mitigated than 9 sec dot).
We also made tests with instant DD (storm of chronos) + 1 sec cast DD (fury of asuryan) + 2 sec cast DD (path of asuryan).
We also made tests with the canalised skill (path of asuryan) which is, btw, mitigated like a DD.
All those with different toughness and intelligence.
We also made tests with physical dots and DD with a witch hunter and the IB hitting on the archmage using moral to bypass the armor.
Please, give some credibility to our tests. Grimbur did a good summary of the result of ALL those tests.
We were just asking if it was a bug or not.
If it is a real policy from the devs to make dots non mitigated by the toughness (because it can be dispelled or another reason), ok so be it. And tanks will invest in wounds instead of toughness.
BUT understand what it means : the toughness is the primary stat for all the tanks. It is the one that up at every level. And the dev made it totally useless against most of the damages (only usefull gainst DD).
What would be the reaction if they dit the same with ballistic skill, intelligence or force ?
Minipuce, 86 RP
Minilune, 81 AM
Minibulle, 65 WP
DAMMAZ KRON !
i see many flaw in your reasoning:
1)only tank rely on thoughnes
2)toughness is tank main stat
3)toughness is useless
lets start with 1), healer too reach (by gear) reach decent amount of toughness (300 or 400 in top gear) and tanky dps too used toughness too.
about 2) i would say that it just have no sense to talk about "main stat", every class have 3 or more parameter to optimize, to think that to perform well is enough to stack one stat is just naive. tank need to find the right balance between toughness, armor, wounds, parry, dodge, disrupt and block (7 parameters). there is no "main" between these, if you just stack one of these you will be not be able to endure some kind of damage to some kind of damage.
regarding 3) i think that toughness isn't useless, you just need to figure out what is a wothy amount. toughness help prevent direct damage, critical hits and magic damage (since resists are capped at 40% of damage reduction).
p.s. just to let you understand what nonsense is to talk about "main stat", tell me: what is healers "main stat"?