Post#22 » Mon Nov 04, 2019 7:41 pm
My idea for fort mess would be following;
set 60 defenders as "base"
for every extra 10 defenders, people inside fort structure (200-300ft) gain a -10% wounds debuff (similar as RvR keep debuff for having too many hiding keep and not caring about flags)
so
70 def, -10% wounds
80, -20% wounds
90, -30%
up to 120, at which point maximum wounds debuff comes -60%. It wont go higher even if you stack 150-200 people into a small room, but having that massive debuff, which is result of too many players deciding they want to join the funnel... well it is an incentive to maybe log out or leave the fort and fight elsewhere, etc. Only if you really insist on staying, sure, but you get the brutal debuff and start hoping others might leave the fort.
Similar for attackers, set 90 as base.
At 100, -10% wounds
110, -20... 120, -30, 130 -40, 140 -50 and up to 150 giving -60% wounds debuff if within 300-400 range of the fort.
Sure you can insist on attacking, but again you realize pressing through will be damn difficult if everyone tries to stay. Maybe some people will decide they would rather not stay, and go play other zones or scs or pve.
This doesn't prevent zerging forts, it just heavily punishes if one or both sides decide they really want to stack up some numbers. And at any point, your realm can also control it, but it requires player coordination, who is willing to leave, and maybe organizing just a few good warbands to stay behind while others maybe push other zones.
Massive wounds debuff doesn't prevent funneling, but it will make it much easier to clear and to wipe out a force that tries to block the doorways with bodies if those bodies melt super fast due to realms failure to limit the local population number.
Same for attackers, sure you can all push, but just maybe, you will choose not to if it means trying to push a funnel while having massive wounds debuff and melting faster than ever.
And if both realms truly insist on nuking it out, well, people will melt faster than ever on both sides until enough people on one side decide to move elsewhere.
AFAIK you would still get some medallions in the mail even if you log out and or leave the PQ area/region.