This is not a serious suggestion, this is just an idea.
(respectfull for all the code and the work done to design the currant RvR who is enough fun, so here just some little ****)
Have fun reading !

(all T2 maps for the three pairings have to be locked to unlock the Capital)
( In case of : "If the T1 maps are taken into account for the unlock of the Capital" : when all T2 maps are locked at the "time T" only the T1 maps who are locked at this "T time" are taken into account for the Capital (take T1 maps into account give some spicy and is not crucial and the T1 players can be interested to participate a little for the campaign outcome and that will prepare them for the T2))
To orient the campaign progression to >>> the enemy Fortress you must have at least 2 points out of the 3 available from the first 3 open maps of your pairing.
As example if the realm of Order win BV/MoM and BFP/BD they are sure to orient the campaign to Black Crag even if the realm of Destruction lock Thunder Mountain.
If Order lose Black Crag Thunder Mountain reopened and the Realm of Order lose the 1 point that it won before (the point is "brought back into play").
This «system», just «to try» to encourage all differents characters level to participate to all maps campaign since the firts maps (BV/MoM as example), these first maps can be decisive to orient the campaign progression to the Fortress you want (as player) and win an appropriated amount of medallions and bags (and in future reach enough points to open the Capital) and have more fun in the conflict management.
(this suggestion because I have read an other topic this morning where a player was saying how empty was the first RvR maps today, if I don't misunderstanding him... and only Fortresses was populated viewtopic.php?f=8&t=34244 If you think he is wrong fo me his findings are not totaly wrong)
In past, lock a map was only about "keep take" you was disagree (RoR staff, all or some members...) about this and you have make the Battle Objectives into the account for the map lock. This brought more chilli
Spoiler:
Today only the Lock of Thunder Mountain + Black Crag open the BP Fortress (as example), Barak Varr/MoM and BFP/Badlands are not taken into account, they are useless in term of conflict strategy, they are only steps (what realm have locked these maps have no impact for the campaign outcome).
Do you think this first T2 maps have to be more importants ?
Future RvR design, strategy, campaign don't need this sort of suggestion... I don't know... Because I don't know about the future RvR design so I don't know if my suggestion or future suggestions are welcome.
Sorry to waste your time if it'is the case.
This suggestion is not perfect or probably not good but who know... that can give a good idea to any of you (not the idea to ban me from the forum I hope...).
(never look at the two moons of Warhammer right in the eyes, theirs reflections are most dangerous !)
Spoiler: