Sovereign is and should be the ultimate prize, so here's a few suggestions about structure and the rewards itself.
When city siege is up there's a two separate queves.
First - Aldtorf War Quarters/Undercroft redesigned for 6v6.
Second - city instances for either 24v24 or (if possible) 72v72. 72v72 allows for more variety and pug WB's won't be totally dominated if a guild WB shows up.
As for the reward system itself.
Token system.
Participation in siege activites grants sovereign tokens ranged from 1 (farming empty instance or getting roflstomped) to 10 (winning a close hard battle).
Tokens are tradable between characters on the same account within realm. Reason for this is not punishing players switching to needed/viable classes.
5 tokens at a time grants entrance to a PvE 6 man dungeon for Sovereign set itself. Wearing Sov also requires ToVL wards.
[Suggestion] City rewards system
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: [Suggestion] City rewards system
why you want redesign??? the city siege are fine with24vs 24, that means the player must be split and learn tactic gamelay. all is fine
its hear to me as that you want the easy mode, that is false, if you want tokens, then you must fight for this and not easy mode trading
its hear to me as that you want the easy mode, that is false, if you want tokens, then you must fight for this and not easy mode trading
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- Posts: 80
Re: [Suggestion] City rewards system
it might make a decreasing in xrealming
Re: [Suggestion] City rewards system
Curious as to why more PvP related advantages should be placed in PvE instances?
Re: [Suggestion] City rewards system
To much casual idea token treadeable. For example I have completed invader without and kind and help and im very satisfied for this.
Ashghul | Snurfz | Kyrathrin / Karak Azgal
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