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[DEV DIARY #1] Many informations about RoR.

Let's talk about... everything else
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Yaliskah
Former Staff
Posts: 1985

[DEV DIARY #1] Many informations about RoR.

Post#1 » Sun May 03, 2015 12:18 pm

Hi there!

Here is the point about RoR. We know that many of you are wondering about the current state of the server as well as the priorities and future direction of development.

So having spoken with Max, I will try to give you a 360° view of the project.

- First of all, the server has been run on a temporary dedicated server for a few months. Over the last few days, we have moved to a new, more powerful box, so we hope to see an improvement with the lag problems.

- The T1 quest bug is fixed.

- As Luth has already shown you, Azarael is working a lot on abilities, and so many improvements will come in future updates.

- Sigmarpriest is working on fixing money/item dupe/abuse. Some are fixed, some not.

- Now for the subject of T2. Most of you are waiting for the day T2 will be released. Well, you'll be glad to hear that the siege system works (we won't say that it's 100% functional, further testing is needed...), and when T2 opens - which we hope will be as soon as possible - the Empire/Chaos pairing will be the only one initially playable. When we have this area and the T2 functionality working well, we will open the 2 other pairings. For the moment, there will be no PQs - these will come later. Remember that there is much work going on behind the scenes, and for each zone many things need to be fixed. Note that actually, the siege system ( at least in a first time ), is the Keepmaster system ( with NPCs), without Siege weapons or rams.

- About RvR, we will maybe introduce an extra system to involve factions in zone defense/attack ( without unbalancing anything). It will bring a several motivation to each faction to control areas. I'll tell more about it when we will be sure to be able to add it. This add will come after T2 introduction on all pairs.

- So, some of you will ask: "If it is ready, why don't you just open the T2 RvR area?" As announced, because of abusers, the server transfer and IRL duties, the project isn't moving as quickly as expected :). Before moving on to T2, many little things have to be done: finishing T2 abilities, chicken mode, lvl limitations, fixing the gold abuse and wiping money ( and possibly items? ), loot/reward system, mounts, warband and party groups, etc etc...

- Scenarios. Why are there just 2 SCs for now? We have info/data for many scs. The problem is that the other SCs have different mechanics, and like PQs, they have to be scripted. Scripting takes time, and as you can see, there is a lot of work to be done on existing elements. New SCs will come, like everything else.

- About T3 and T4 RvR. When the T2 RvR mechanics have been fixed, progress towards the higher tiers will be much faster, because the mechanics are mostly the same (except sliding areas in T4).

Hope this little post will give you some hope in future updates.

All the RoR Team.

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KarlFranz
Posts: 112

Re: [INFO] Many informations about RoR.

Post#2 » Sun May 03, 2015 12:28 pm

ty for your efforts

donsastre
Posts: 41

Re: [INFO] Many informations about RoR.

Post#3 » Sun May 03, 2015 12:31 pm

awesome work! looking forward thx guys

greetz

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Colephis
Posts: 57

Re: [INFO] Many informations about RoR.

Post#4 » Sun May 03, 2015 12:32 pm

Hope? No more then that im just excited :)

Keep on the good work :)

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Coryphaus
Posts: 2230

Re: [INFO] Many informations about RoR.

Post#5 » Sun May 03, 2015 12:46 pm

i am very glad you did, this some people say that blog like posts arnt needed but transparency and communication between any games devs and the games community is always needed.

Just between you and me i dont think their their NEEDS TO BE quests or pqs really cause no one really played PvE past t1 heck ircc all the chapters on both sides back on live were dead zone, evey one always went straight to rvr lakes.
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Lheana
Developer
Posts: 436

Re: [INFO] Many informations about RoR.

Post#6 » Sun May 03, 2015 12:52 pm

Some liked PvE, doing unlocks on ToK, and RvR quests are helpful to make money. This game is more RvR than PvE, but many players liked his PvE side too.
Head DB Developer

Anaehll: Shaman 40 RR 8x - Of Sorrow and Death
Anaehl: Sorceress 40 RR 4x - Of Sorrow and Death
Lheanaa: Archmage 40 RR 8x - TeamPsy
Lheaana: Bright Wizard 40 RR 5x - TeamPsy

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Dana
Former Staff
Posts: 2300

Re: [INFO] Many informations about RoR.

Post#7 » Sun May 03, 2015 12:54 pm

No PvE / PvP discussion here.

There are other topics. For example here http://www.returnofreckoning.com/forum/ ... &hilit=pve

Thanks.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Tesq
Posts: 5713

Re: [DEV DIARY #1] Many informations about RoR.

Post#8 » Sun May 03, 2015 12:58 pm

Yaliskah wrote:
- Now for the subject of T2. Most of you are waiting for the day T2 will be released. Well, you'll be glad to hear that the siege system works (we won't say that it's 100% functional, further testing is needed...), and when T2 opens - which we hope will be as soon as possible - the Empire/Chaos pairing will be the only one initially playable. When we have this area and the T2 functionality working well, we will open the 2 other pairings. For the moment, there will be no PQs - these will come later. Remember that there is much work going on behind the scenes, and for each zone many things need to be fixed. Note that actually, the siege system ( at least in a first time ), is the Keepmaster system ( with NPCs), without Siege weapons or rams.
i could image all of the main post but this gave me an erection! quartermaster system with claimable keep, i wanna cry
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wiscel
Posts: 487

Re: [DEV DIARY #1] Many informations about RoR.

Post#9 » Sun May 03, 2015 2:15 pm

All I read was T2, so happy!!!!
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Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

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Coryphaus
Posts: 2230

Re: [DEV DIARY #1] Many informations about RoR.

Post#10 » Sun May 03, 2015 2:22 pm

I was never around for the "keepmaster system" can some one explain what it was to me?
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