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Patch Notes 04/01/2020

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anrix
Posts: 47

Re: Patch Notes 04/01/2020

Post#111 » Sat Jan 04, 2020 10:00 pm

I love the daemonclaw changes. It opens up builds for SnB and adds incentive to guard for both SnB and 2H chosen.

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Detangler
Posts: 1028

Re: Patch Notes 04/01/2020

Post#112 » Sat Jan 04, 2020 10:16 pm

anrix wrote: Sat Jan 04, 2020 10:00 pm I love the daemonclaw changes. It opens up builds for SnB and adds incentive to guard for both SnB and 2H chosen.
I'm not so sure about s/b possibilities with this. Ravage is in the quake line, but 3 sec knockdown and mixed defenses tactic is in a separate line. You would sacrifice a lot of utility/decreased base damage on ravage to get daemonclaw. Which line could you live without?
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

anrix
Posts: 47

Re: Patch Notes 04/01/2020

Post#113 » Sat Jan 04, 2020 10:24 pm

Detangler wrote: Sat Jan 04, 2020 10:16 pm
anrix wrote: Sat Jan 04, 2020 10:00 pm I love the daemonclaw changes. It opens up builds for SnB and adds incentive to guard for both SnB and 2H chosen.
I'm not so sure about s/b possibilities with this. Ravage is in the quake line, but 3 sec knockdown and mixed defenses tactic is in a separate line. You would sacrifice a lot of utility/decreased base damage on ravage to get daemonclaw. Which line could you live without?
Before this patch I ran a half dread full discord build with SnB (with a Bloodlord blade) so that is how I’d run a more aggressive build. Ive also tried more defensive/support build with full corruption and half dread. Seems to work well in group play for guarding and assisting.

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Mistdancer
Posts: 51

Re: Patch Notes 04/01/2020

Post#114 » Sat Jan 04, 2020 10:30 pm

wargrimnir wrote: Sat Jan 04, 2020 7:49 pm The community is here for the ride, good, bad, or weird.
With all due respect, No. The community is not here "for the ride". The community is the very environment, the active catalyst, that acknowledges and therefore validates or invalidates the actions your take as devs / managers / designers / and lets not forget also players of this project. Without the natural ecosystem of a community, your actions would just be a contained ricochet in a static and enclosed echo chamber of a few people trying stuff in a vacuum amongst themselves. Respecting the community that respects your work, goes through accepting and respecting this fact.

Now to the patch itself. My main is renown rank 84 Chosen. I will not repeat the absolutely valid points made about the redundancy of introducing a spirit dmg tactic into an already heavy spirit dmg producing class/spec, nor will I whine about the demonclaw change. If you needed to change it, fine. I would like to make a couple of points though.

1) Making it proc off of just parry, produces a large antithesis in its effect. It makes 90% of fights against melee, a walk in the park for the 2h chosen, while for 100% of the fights against ranged/magic users, a 12 point in Dread tactic is rendered entirely useless. If your intent was to urge people to stop slotting it, remove it yourselves. If not, instead of a 100% proc off of a parry, make it a 50% (or less if you deem it too strong) proc off of a parry / dodge / disrupt.

2) Since 2016 when I started playing this game in this server, I thoroughly followed the discussions in this forum and I recall a recurring position about "not making changes about issues affecting just solo or 1v1 gameplay". We saw that argumentation popping up with blatantly broken stuff like the no internal cd riposte. These changes mainly to the chosen but (to an extend) to the kotbs also , affect just that. Mainly solo players using a mainly solo spec. Obvious comment is obvious.

Thanks for your work and effort.

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Skullgrin
Posts: 855

Re: Patch Notes 04/01/2020

Post#115 » Sat Jan 04, 2020 10:30 pm

Detangler wrote: Sat Jan 04, 2020 10:16 pm
anrix wrote: Sat Jan 04, 2020 10:00 pm I love the daemonclaw changes. It opens up builds for SnB and adds incentive to guard for both SnB and 2H chosen.
I'm not so sure about s/b possibilities with this. Ravage is in the quake line, but 3 sec knockdown and mixed defenses tactic is in a separate line. You would sacrifice a lot of utility/decreased base damage on ravage to get daemonclaw. Which line could you live without?

RoR.builders - Chosen looks like it might be a decent high level build for S&B. RoR.builders - Chosen might also be an interesting (if not exactly optimal) way to go...
Image
Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80

retekelek
Posts: 102

Re: Patch Notes 04/01/2020

Post#116 » Sat Jan 04, 2020 11:05 pm

Spoiler:
ReturnOfReckoning wrote: Sat Jan 04, 2020 8:14 am Italian translation provided by elk76

[General]

- Sigmars hammer and Vipers pit now also grants x2 rested xp gain (just like the capital).
- Added the unlocks for ToK and titles for crafting and gathering while naked, in lava, in water, in combat, while chicken and any combination of these that exists.

[Abilities]

- The channeled ability bar will now disappear when you die and the channel has not finished.
- Optimized various ability packet sending in an effort to reduce lag. Please let us know of any abnormalities regarding abilities or invisible players on the bug tracker.

Chosen

- Daemonclaw changed to proc on parry and not critical hit with great weapon.
- Daemonclaw now buffs Strength and Weaponskill.
- Critical Suppression removed and exchanged with Discordant Winds.
- Discordant Winds change all damage to spirit damage but the chosen receives 20% less incoming healing.

Knight

- Stay Focused has had its AP restoration removed. There is a proper AP aura and something as strong of a career mechanic as chosen and knights needs to be same for both.
- Mighty Soul has become core.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Runefang has been placed in Mighty Souls place with it scaling on masteries and it now only increase initiative and toughness.

Witch elf
- On your knees morale drain and gain changed to 125 125. (down from 300 300).

Witch hunters
- Dragon Guns morale drain and gain changed to 125 125. (down from 300 300).

[Fortress]

- Fortresses now have an enforced cap again of 120 vs 96.
- Fortresses have a reservation from previous zone contribution again.
- Portals to forts are not added back but instead you run to the fort or use the adjacent fortresses portals.
- Entering a fort when there is not enough room for you will now teleport you out and add you on a queue to receive a reservation.
- Fixed an issue in where a player could roll for a bag even though they had too little contribution.

[Scenarios]

- Solo Ranked Scenarios will now aggressively try and close matches that start without the proper amount of players on both sides. These matches that end early will no longer grant emblems, renown, or quest completion.
- In Solo Ranked, defer to individual effort if both sides are 0 score when the match ends, and consider both players losers (only affects rewards)

- Added a new command, .rankedscstatus - this command will display in chat the amount of players of each archetype queued for the Solo Ranked Scenario.

* For UI Developers: Added a new command, .uiscstatus - this command will display in /9 chat the current players of each archetype in a formatted string similar to State of the Realm, similar to the .rankedscstatus command mentioned above but in a format for consumption by UI addons.
An example output string is:
SCPlayers:ScenarioId:OrderTankCount:OrderDPSCount:OrderHealerCount:DestroTankCount:DestroDPSCount:DestroHealerCount

- Fixed the realm specific display of clickable flags upon their state being changed.
- Fixed an issue where, in scenarios, clickable flags would sometimes fail to display when you are out of range and someone else captures the flag.

[World]

- The Skavens that had invaded Unterbaum in Talabecland, the Port of Barak Varr, The Griffon and Dragon Gates in Ellyrion, and some other places in different zones, have been repelled.
If you see any trace of these skavens at these places, please report them

[Interface]

-The player's Ranked mmr rating is displayed on the ToK mainpage

-Scenario scoreboard now displays players solo mmr ratings

-Surrenderwindow won't be stuck on showing when user is exiting the layouteditor

[Items]

- Fixed appearances for following item groups: Conveyer's, Advancing, Elfslayer, Assaulting, Sabotage
- Added a unique, buyable-for-50g-each dye for every 2 Renown Ranks, starting at Renown Rank 82 and ending at Renown Rank 100.

[Tickets]

[15278] You are no longer able to click on these cages again and again
[15281] The typo has been corrected
[15385] See item section.
[15368] They have the correct appearance of gloves now.
[15347] Yep, sorcerer should become more intelligent with items.
Hello! Can u make zealot on Caledir woods solo ranked to que for dps spot, if they que whit divine fury tatic on? So far im only got in partys where the system counted me as a healer, and would be nice if this class could also get in a 2-2-2 party, like other dps offspec classes, Thanks for ur work, and if u can implement this to the game!

Zxul
Posts: 1890

Re: Patch Notes 04/01/2020

Post#117 » Sat Jan 04, 2020 11:13 pm

Skullgrin wrote: Sat Jan 04, 2020 10:30 pm
Detangler wrote: Sat Jan 04, 2020 10:16 pm
anrix wrote: Sat Jan 04, 2020 10:00 pm I love the daemonclaw changes. It opens up builds for SnB and adds incentive to guard for both SnB and 2H chosen.
I'm not so sure about s/b possibilities with this. Ravage is in the quake line, but 3 sec knockdown and mixed defenses tactic is in a separate line. You would sacrifice a lot of utility/decreased base damage on ravage to get daemonclaw. Which line could you live without?

RoR.builders - Chosen looks like it might be a decent high level build for S&B. RoR.builders - Chosen might also be an interesting (if not exactly optimal) way to go...
Speaking as someone playing snb dps- absorb is a must, Backlash is a must for dps, Quickened Discord is better then Daemonclaw in whatever version or the new tactic, and Flawless Armor I will take over Mixed defenses for pvp any day. Also, HtL+Quake is the main reason to go dps with snb.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Rekkerr
Posts: 22

Re: Patch Notes 04/01/2020

Post#118 » Sat Jan 04, 2020 11:33 pm

Another terrible nerf to the knight? Embrace the imbalance of the game, no mirrors is what makes this the best pvp game ever. Stop breaking classes and just work on the content which we all love and appreciate but these class changes are so bad you are going to drive away players which I doubt is the goal.

All of order currently accepts that the meatball squig is broken, mara pull so much better than WL, shaman is and always has been too OP but when you attempt to fix stuff that isnt broken it really is extremely frustrating.

Thank you for resurrecting a game that we all loved but please stop fixing it.

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anrix
Posts: 47

Re: Patch Notes 04/01/2020

Post#119 » Sat Jan 04, 2020 11:38 pm

Zxul wrote: Sat Jan 04, 2020 11:13 pm
Speaking as someone playing snb dps- absorb is a must, Backlash is a must for dps, Quickened Discord is better then Daemonclaw in whatever version or the new tactic, and Flawless Armor I will take over Mixed defenses for pvp any day. Also, HtL+Quake is the main reason to go dps with snb.
IMO warped flesh and backlash are not necessities at high gear/rr. Especially backlash who’s damage doesn’t scale. That should free up at least one tactic for daemonclaw.

Zxul
Posts: 1890

Re: Patch Notes 04/01/2020

Post#120 » Sat Jan 04, 2020 11:46 pm

anrix wrote: Sat Jan 04, 2020 11:38 pm
Zxul wrote: Sat Jan 04, 2020 11:13 pm
Speaking as someone playing snb dps- absorb is a must, Backlash is a must for dps, Quickened Discord is better then Daemonclaw in whatever version or the new tactic, and Flawless Armor I will take over Mixed defenses for pvp any day. Also, HtL+Quake is the main reason to go dps with snb.
IMO warped flesh and backlash are not necessities at high gear/rr. Especially backlash who’s damage doesn’t scale. That should free up at least one tactic for daemonclaw.
Warped Flesh is needed unless you have a dedicated healer (not happening most of the time unless you are in premade), Backlash without scaling does a better dmg than what you will get out of other options (assuming you are getting attacked)- also, as a snb dps, your str isn't high anyway so scaling matters less.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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