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Is Magical dmg broken and Overpowered?

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WARChosen
Posts: 73

Re: Is Magical dmg broken and Overpowered?

Post#31 » Wed Jan 08, 2020 9:32 am

Chinesehero wrote: Wed Jan 08, 2020 9:22 am engi single is physical dmg , they hardly kill a tank in sec . but magus and sorc easy melt tank with their magic and this is the advantage of Destro side
engi is good on killing healer or chopa but magus and sorc is really OP on tank
So you don't know your side and only blame destro for op class for a 90 rr rank player realy shame but yea its true engi can melt tank easly
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Chinesehero
Posts: 885

Re: Is Magical dmg broken and Overpowered?

Post#32 » Wed Jan 08, 2020 9:36 am

WARChosen wrote: Wed Jan 08, 2020 9:32 am
Chinesehero wrote: Wed Jan 08, 2020 9:22 am engi single is physical dmg , they hardly kill a tank in sec . but magus and sorc easy melt tank with their magic and this is the advantage of Destro side
engi is good on killing healer or chopa but magus and sorc is really OP on tank
So you don't know your side and only blame destro for op class for a 90 rr rank player realy shame but yea its true engi can melt tank easly
if a tank melt by a engi easy. he must be more squish than Chinesehero :lol: at least he dont scare physical dmg from rdps

BeautfulToad
Posts: 631

Re: Is Magical dmg broken and Overpowered?

Post#33 » Wed Jan 08, 2020 10:46 am

BW can hurt tanks, but order's best anti-tank weapon is rampage on slayer. Slayer can also reach max STR and WS so only the tankiest of tanks will mitigate significant damage.

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Ninjagon
Posts: 541

Re: Is Magical dmg broken and Overpowered?

Post#34 » Wed Jan 08, 2020 11:50 am

From my personal point of view (BW is my main):

- Sorcerer's single DPS is better than BW's (Sorc can debuff his own spell damage source better)
- BW's aoe is better than Sorcerer's (that means best in the game)
- Both can kill anyone (even good geared tank) relative quick, with proper support
- In 1 vs 1, they are both weak, mainly because of their class mechanic (self damage)
- "Melting entire warbands in seconds" that's really bullshit, sorry to say that way, but you all know it :-)
- In SC - no problem to be TOP in DPS at the end (for sorc and BW). But efective DPS is, what is much more important, not the total stats.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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kam19080
Posts: 100

Re: Is Magical dmg broken and Overpowered?

Post#35 » Wed Jan 08, 2020 12:36 pm

WARChosen wrote: Wed Jan 08, 2020 9:32 am
Chinesehero wrote: Wed Jan 08, 2020 9:22 am engi single is physical dmg , they hardly kill a tank in sec . but magus and sorc easy melt tank with their magic and this is the advantage of Destro side
engi is good on killing healer or chopa but magus and sorc is really OP on tank
So you don't know your side and only blame destro for op class for a 90 rr rank player realy shame but yea its true engi can melt tank easly
It's not news for one side blame on another side.

Many des blame for WL pounce before,

Finally, WL pounce got nerfed (10s CD) and SH got a pounce......
Last edited by kam19080 on Wed Jan 08, 2020 2:01 pm, edited 1 time in total.

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oaliaen
Posts: 1217

Re: Is Magical dmg broken and Overpowered?

Post#36 » Wed Jan 08, 2020 12:58 pm

Magic dmg so high, some casters just stack armor/toughness talis and gg.
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kam19080
Posts: 100

Re: Is Magical dmg broken and Overpowered?

Post#37 » Wed Jan 08, 2020 2:05 pm

oaliaen wrote: Wed Jan 08, 2020 12:58 pm Magic dmg so high, some casters just stack armor/toughness talis and gg.
The mechanic of magic resist is broken.

Physical dmg can easily get 80%+ reduction, however, magical dmg just can get 40%+ reduction by no deduction of stacking resist.

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wonshot
Posts: 1193

Re: Is Magical dmg broken and Overpowered?

Post#38 » Wed Jan 08, 2020 2:13 pm

And a welltimed taunt mid rotation will mitigate more of that burst timestamp than an armormitigating on a psysical damagedealer would.

Frontloaded vs backloaded damage. Magical vs psysical damage. Pros and cons.
just dont let the **** freecast. Taunt is ranged, Tank M2 distracting bellow is ranged, and slam a challenge over his hitbox and he has to waste quite a few of those instant or short cast abilities to get rid of the challange stalling his next available burst window.
Bombling 93BW

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Aurandilaz
Posts: 1896

Re: Is Magical dmg broken and Overpowered?

Post#39 » Wed Jan 08, 2020 2:43 pm

its like people forget all the "rock paper scissors" design this game used to have
magic melts tank
tank wins vs melee
melee dps kills magic caster

sure, magic caster can kill melee too, but a proper melee train lands on a magic dps that has no guard, and it goes poof in 2 seconds.
every class has counter to something, and weak spot to something.
even mara that ignores enemy armor pen, melts to magic
BW. that melts tanks, dies when ganked by a WE
Sorc, that melts tanks, dies when ganked by a WH
tanks will outlast a melee dps in 1v1 fight due to stacking defences (except for slayers lul), and mostly win by surviving the clash of swords better

Sure, the scissors have been nerfed, the rock may be buffed and the paper wet at times. But every class has something that counters something - and is weak to something.
(original WE/WH gank burst was way higher - and even original magic bomb dmg way higher - most classes have had quite numerous nerfs, now balance stems from who has been nerfed least)

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Ototo
Posts: 1012

Re: Is Magical dmg broken and Overpowered?

Post#40 » Wed Jan 08, 2020 2:44 pm

wonshot wrote: Wed Jan 08, 2020 2:13 pm And a welltimed taunt mid rotation will mitigate more of that burst timestamp than an armormitigating on a psysical damagedealer would.

Frontloaded vs backloaded damage. Magical vs psysical damage. Pros and cons.
just dont let the **** freecast. Taunt is ranged, Tank M2 distracting bellow is ranged, and slam a challenge over his hitbox and he has to waste quite a few of those instant or short cast abilities to get rid of the challange stalling his next available burst window.
Taunts/interrupts have cooldowns and can't be used on more than one target, but on the other hand are free. Mitigations are passives that are constantly up and that affect every person attacking you, but as contrast they need to be improved with gear and/or renown.

I'm kind of bored of this "learn to taunt" mantra that is thrown away every time someone speaks about magic casters. It's freaking false cause taunts and mitigations can't be compared. They aren't in the same ground at all.
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