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Patch Notes 11/01/2020

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Secrets
Developer
Posts: 206

Re: Patch Notes 11/01/2020

Post#31 » Sat Jan 11, 2020 2:31 pm

maraudermitu wrote:
Sat Jan 11, 2020 11:06 am
All good on the ranked scenario front. But there is an issue with scenarios ending early. A good 1/3 to 1/2 end early. This then puts you to the back of the que when you return. Punishments won't really matter because these people are simply afk. Why can't a new player be put in their place? I don't see an issue with players joining 1 minute late or 5 minutes later. Its better than scenarios ending early.

Since DPS usually wait like 15 minutes per pop they often end up getting 2 fights per hour because of scenarios ending early and back of the que they go. I had 4 in a row end early too.
We fixed an issue where AFK players were not getting punished properly. Should see far less of them now, unless they want to deal with a 20 minute quitter debuff.

And if it's done deliberately, GMs have the option of manually enforcing quitter for extended periods of time.

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Ekundu01
Posts: 218

Re: Patch Notes 11/01/2020

Post#32 » Sat Jan 11, 2020 2:34 pm

Secrets wrote:
Sat Jan 11, 2020 2:26 pm
Hivvy wrote:
Sat Jan 11, 2020 1:56 pm
- Ranked Scenario rewards have been reduced to 10 for a win and 3 for a loss as weekly rewards have been implemented.
Oh that makes me sad. Definitely the reason ranked had such appeal. The weekly reward isn't going to be big enough to offset 15 emblems per win.
It's about a potential payout of 750 tokens provided 200 games are played and you're at the top of the ladder (3k MMR) at the end of the week.

10 tokens for 10 minutes is a better rate than normal SCs still.

It was way out of whack, and still kinda is.
Even 3 tokens for a loss is still better for 10mins or less vs 1 token for a 15min stomp in a normal sc.
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bichka
Posts: 427

Re: Patch Notes 11/01/2020

Post#33 » Sat Jan 11, 2020 2:36 pm

why banners is restricted in scs? to prevent abusing of immunity to damage? just disable it for scs. Banners give only 5% instead of 15% stat bonus, doesn't sound like a huge buff.
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Sulorie
Posts: 4870

Re: Patch Notes 11/01/2020

Post#34 » Sat Jan 11, 2020 2:43 pm

bichka wrote:
Sat Jan 11, 2020 2:36 pm
why banners is restricted in scs? to prevent abusing of immunity to damage? just disable it for scs. Banners give only 5% instead of 15% stat bonus, doesn't sound like a huge buff.
Eventually banners won't stay at tier 1 and will get higher buffs.
When the buff is low, why even bother with it?
Usually you can already judge what team setup is stronger, so using banner benefits the better team only, as the inferior team wouldn't want to risk to plant their own banner.
Dying is no option.

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Ototo
Posts: 1015

Re: Patch Notes 11/01/2020

Post#35 » Sat Jan 11, 2020 2:45 pm

Secrets wrote:
Sat Jan 11, 2020 2:31 pm
maraudermitu wrote:
Sat Jan 11, 2020 11:06 am
All good on the ranked scenario front. But there is an issue with scenarios ending early. A good 1/3 to 1/2 end early. This then puts you to the back of the que when you return. Punishments won't really matter because these people are simply afk. Why can't a new player be put in their place? I don't see an issue with players joining 1 minute late or 5 minutes later. Its better than scenarios ending early.

Since DPS usually wait like 15 minutes per pop they often end up getting 2 fights per hour because of scenarios ending early and back of the que they go. I had 4 in a row end early too.
We fixed an issue where AFK players were not getting punished properly. Should see far less of them now, unless they want to deal with a 20 minute quitter debuff.

And if it's done deliberately, GMs have the option of manually enforcing quitter for extended periods of time.
Thanks for the Beastlord and belt clarification, and I really like this. People who AFK games to spoil the gameplay from others and profit of others success while doing nothing deserve it.
Spoiler:

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Ototo
Posts: 1015

Re: Patch Notes 11/01/2020

Post#36 » Sat Jan 11, 2020 2:49 pm

Sulorie wrote:
Sat Jan 11, 2020 2:43 pm
bichka wrote:
Sat Jan 11, 2020 2:36 pm
why banners is restricted in scs? to prevent abusing of immunity to damage? just disable it for scs. Banners give only 5% instead of 15% stat bonus, doesn't sound like a huge buff.
Eventually banners won't stay at tier 1 and will get higher buffs.
When the buff is low, why even bother with it?
Usually you can already judge what team setup is stronger, so using banner benefits the better team only, as the inferior team wouldn't want to risk to plant their own banner.
In a situation where a banner costed more than the less than 5 minutes farming butcher materials that they cost, which is not the case. Banners are cheap as hell, and everybody that can, use them.
Spoiler:

Toonman
Posts: 197

Re: Patch Notes 11/01/2020

Post#37 » Sat Jan 11, 2020 3:35 pm

YourDarling wrote:
Sat Jan 11, 2020 9:29 am
- Increased number of participants to 168 vs 134.

Destro will start zerging forts again. There no 100+ ppl on order side instead of primetime. What I should do then if I'm playing order? You should batter try to equlize realms, and do not give 1 side adventages? After that kobs nerfs.
Do what Destro did after forts were released and Order zerged everything down 24/7 for months. Suck it up and wait till the pendulum swings over again.

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Xumae
Posts: 89

Re: Patch Notes 11/01/2020

Post#38 » Sat Jan 11, 2020 3:44 pm

Not a fan of the ranked changes with item lvl.
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Manatikik
Posts: 1124

Re: Patch Notes 11/01/2020

Post#39 » Sat Jan 11, 2020 4:11 pm

Xumae wrote:
Sat Jan 11, 2020 3:44 pm
Not a fan of the ranked changes with item lvl.

What is one reason someone should be able to queue into the competitive ranked game mode with Deva/Anni?
<Montague><Capulet>

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popperz
Posts: 62

Re: Patch Notes 11/01/2020

Post#40 » Sat Jan 11, 2020 4:59 pm

Gold or tokens for liniments by the end of the week would be a lot more worthy and would not affect balance. Just some inflation may be. F.e. winning 10 scs = 1 liniment.
Oppressor emblems are worthless for 75+ players. This week got 223 emblems in mail...and nothing to spend on.

But in any cases thank you for your work. Ranked scs was such a nice implementation and allows to feel what it is to play in 6 man when you don't have time for a 6 man. MMR when calibrated/fixed should allow to be in PUG of "same level", which is also great.
Whoever thought of ranked scs = thank you.
Last edited by popperz on Sat Jan 11, 2020 5:19 pm, edited 1 time in total.
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