Fortress Lords and their mechanics
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Re: Fortress Lords and their mechanics
As I type this, destro has took all 3 forts and there is a city going. Maybe, just freaking maybe, you could stop to whine and complain. Maybe.
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- martholomew
- Posts: 162
Re: Fortress Lords and their mechanics
Because we make the effort to do so. Order literally only ever defends.
Maybe, just maybe, if you tried to siege,you would succeed, and then understand how ridiculous the keg/funnel mechanic is.
Magus 40/78
Re: Fortress Lords and their mechanics
It's so ridiculously overpowered and unbeatable that you can beat it... I see the logic in that... please, gtfo and don't quote me again, would you? I will return you the favour. Thanksmartholomew wrote: ↑Mon Jan 20, 2020 11:08 pmBecause we make the effort to do so. Order literally only ever defends.
Maybe, just maybe, if you tried to siege,you would succeed, and then understand how ridiculous the keg/funnel mechanic is.
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Re: Fortress Lords and their mechanics
Simple fix to the keg lords. Lord takes half damage while keg is up. He still riposte. If the defenders get rolled and want to hope the attackers cant burn him down in time so be it. If they have to come down at least once to try and keep the lord safe then it solves all problems. It also assures they have to try and fight off stage 3 as long as possible. I dont see why that cant be implemented.
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- Posts: 91
Re: Fortress Lords and their mechanics
Destro took 2 forts, not 3.
The aggro reset one is easy, the poison one is a pain, but manageable. The keg one - if you have at least 1 decent AoE wb on defend - you're not taking it. Period.
The aggro reset one is easy, the poison one is a pain, but manageable. The keg one - if you have at least 1 decent AoE wb on defend - you're not taking it. Period.
- martholomew
- Posts: 162
Re: Fortress Lords and their mechanics
I will do and say whatever I want on this forum in accordance with the rules and terms of service while being respectful of others. I have the right to express my opinion on here to you and anyone else while following the rules. This is an adult discussion and being that triggered over someone calmly and politely disagreeing with you is ....unfortunate. I will use the quotes as I see fit as a tool freely given to be used. Sorry ‘boutcha.Ototo wrote: ↑Mon Jan 20, 2020 11:12 pmIt's so ridiculously overpowered and unbeatable that you can beat it... I see the logic in that... please, gtfo and don't quote me again, would you? I will return you the favour. Thanksmartholomew wrote: ↑Mon Jan 20, 2020 11:08 pmBecause we make the effort to do so. Order literally only ever defends.
Maybe, just maybe, if you tried to siege,you would succeed, and then understand how ridiculous the keg/funnel mechanic is.
The mechanic needs adjusting in my opinion and in the vast majority of destruction players’ opinions, and even some order players’ opinions.
If the roles were reversed, perhaps you would be making the same argument as us.
Magus 40/78
- martholomew
- Posts: 162
Re: Fortress Lords and their mechanics
Wow.
Just. Wow.
I hope you become a happier person one day, I really do.
Magus 40/78
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Re: Fortress Lords and their mechanics
A Bump for those that think that last Fort was sketchy, Order held no BO's and were outnumbered in the Fort. Hence why the Lord went down so quick, read Page 1 Natheruls own words
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- Posts: 6
Re: Fortress Lords and their mechanics
My friends are saying the lord went down almost instantly, and the keg was still up. No reward on Order side either.
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