We most certainly do not HAVE to balance around top group setups. Top group setups will adapt to any changes we make, that's why they're the top groups. That doesn't exclude us from making changes based on those setups, which we have in the past. That doesn't EXCLUDE us from making pug changes, or solo changes, or any other changes provided the changes are reasonable in some context, which this one was.zumos2 wrote: ↑Sun Feb 02, 2020 9:37 pmYou're only digging yourself into a deeper hole here. Really balancing for 1 v 1?? You do know this game was never and thus isn't balanced for 1 v 1 at all. Not in the least because it has a rock/paper/scissors structure which makes it impossible to balance 1 v 1 anyway. I really don't understand where this is suddenly coming from. You have to balance the game based around the top group setups, whether that is for small scale or large scale. If classes do not belong in either top tier group/warband, they probably need a buff, if they are overperforming in one or either, they might need a nerf depending on the order/destruction balance (example would be BW "overperforming" in large scale on order, but without the strength of the BW, Order would be completely destroyed in terms of Order/Destro balance).wargrimnir wrote: ↑Sun Feb 02, 2020 6:45 pmBalance questions are raised in all sorts of formats. 6v6 is not some holy ground to be left untouched. Once might consider the 1v1 formats that WL is strong in to be a point of balance as well, which we've addressed as well. General rules to how we engage in balance have exceptions, and some abilities, or classes, or specs can be exception in specific engagements. How much credence we give to any balance consideration is typically brought into a debate. Either it's appropriate, or not. In the latter, we usually come up with several options to adjust and ideally start with the least amount of shift needed to make the intended change.Spoiler:
This tactic is a 100% chance to apply a 9s 50% healdebuff on-crit. If that's not a pretty amazing tactic on it's own, I'm not sure what is. The intention was to scale back its ability to proc on AOE due in part to the lifting of the AOE cap to 24 targets, combined with the 50' frontal cone from Essence Lash and the potential 150' range on a 30' AOE with Devour Essence. Crits from either of those proccing a 9s 50% healdebuff potentially hitting an entire warband worth of players is incredibly powerful and deserved to be scaled back.
And then you are saying I want 6v6 to be untouched? I don't know how you read that in my post. I basically said making a balance change based on pugs (which 6v6 ranked is) is bad idea, both for small and large scale. You have to balance around properly setup groups or you can just give up balancing all together.
Then onto the actual change and your argumentation. I mean I could leave it at the fact that it is 5 seconds and not 9. Arguing for a change without properly reading the tactic but w/e. The most amazing part is that you are actually arguing it is OP in warband play, when no top tier guild even considers running a dps DoK in their warband setup.
We're not going to give up on balancing, and to be quite honest it doesn't sound like you're going to agree with much, so maybe you should be the one to quit involving yourself in balance discussions. You're certainly not making any good faith arguments here.
The duration of the debuff wasn't a factor really, the area of effect was. But sure, I said the wrong duration. That's fine, I was just trying to give people some explanation of what we were actually looking at and potentially concerned with. Maybe if I were the one that physically went in and made the change it would have been fresher. We decided on the change a week ago.