What are they?
Can you farmers with full set share some info?
8 piece bonuses
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Re: 8 piece bonuses
Zealot:
10% crit heal for 10 seconds, 2 minutes CD, needs GCD to activate.
If I understood Grimnir correctly, it is actually 10% crit chance for both magic and healing on both sets and the tooltip will be fixed.
10% crit heal for 10 seconds, 2 minutes CD, needs GCD to activate.
If I understood Grimnir correctly, it is actually 10% crit chance for both magic and healing on both sets and the tooltip will be fixed.
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- Posts: 885
Re: 8 piece bonuses
I will get 8 piece bouns later and show hereJinxypie wrote: Sat Mar 21, 2020 1:54 pm What are they?
Can you farmers with full set share some info?

- Sinisterror
- Posts: 1119
Re: 8 piece bonuses
These bonuses are bad for everyone. Eternal hails to the dev's but imo bonuses should be very good. Im gonna use shaman/am dps dok/wp examples what they should/could be. Heal shaman and am should have very good single target knocback/self kb, instant cast but need to be 10 ft from enemy but it would knocback the shaman/am also for 80 ft away from the spot and the enemy 80 feet away from the spot so distance would be 160feet from the enemy at the end of the kb. I would go for 8 piece if it was something like this.
For dps wp/dok 6 pc +2 bonus change it to 10% on hit 9 crit and 12%crit dmg. For 8 piece simple charge would be great, finally. or maybe add it back to 15 pts on dps tree;) Another good one would be what it was live. 50% of your AA dmg will heal your grp for 10 seconds.
For dps wp/dok 6 pc +2 bonus change it to 10% on hit 9 crit and 12%crit dmg. For 8 piece simple charge would be great, finally. or maybe add it back to 15 pts on dps tree;) Another good one would be what it was live. 50% of your AA dmg will heal your grp for 10 seconds.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: 8 piece bonuses
Problem is, this will create a major power gap between those who have the full set, and everyone else, which is exactly what the devs don't want.Sinisterror wrote: Sun Mar 22, 2020 2:42 am These bonuses are bad for everyone. Eternal hails to the dev's but imo bonuses should be very good. Im gonna use shaman/am dps dok/wp examples what they should/could be. Heal shaman and am should have very good single target knocback/self kb, instant cast but need to be 10 ft from enemy but it would knocback the shaman/am also for 80 ft away from the spot and the enemy 80 feet away from the spot so distance would be 160feet from the enemy at the end of the kb. I would go for 8 piece if it was something like this.
For dps wp/dok 6 pc +2 bonus change it to 10% on hit 9 crit and 12%crit dmg. For 8 piece simple charge would be great, finally. or maybe add it back to 15 pts on dps tree;) Another good one would be what it was live. 50% of your AA dmg will heal your grp for 10 seconds.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: 8 piece bonuses
You can find the 8piece granted abilities here:
https://thesteelbrand.wordpress.com/201 ... #Sovereign from the Sov setbonuses on Live (note just only look at the 8piece for each class for how it is on RoR)
As for the granted-abilities, some of them can see big use and some of them are just not even worth the global cooldown. Giving us the state we are in now where going 4 or 5 sov and mixing for getting mainstats are more appealing for almost every career. Also 7piece bonuses being bugged and not working is an other good reason people dont use their full sov.
It would be nice to hear from the devs if they plan on making these full sets more appealing on the 6-7-8piece bonuses, or if we should expect these sets to be as they are?
https://thesteelbrand.wordpress.com/201 ... #Sovereign from the Sov setbonuses on Live (note just only look at the 8piece for each class for how it is on RoR)
As for the granted-abilities, some of them can see big use and some of them are just not even worth the global cooldown. Giving us the state we are in now where going 4 or 5 sov and mixing for getting mainstats are more appealing for almost every career. Also 7piece bonuses being bugged and not working is an other good reason people dont use their full sov.
It would be nice to hear from the devs if they plan on making these full sets more appealing on the 6-7-8piece bonuses, or if we should expect these sets to be as they are?
Bombling 93BW
Re: 8 piece bonuses
Thank you, Bombling, as always, you go with useful informations!
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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