- Fixed WP sov 7pc bonus Acute Fury.
What was the problem here ?
Patch Notes 08/04/2020
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- Specialpatrol
- Posts: 306
Re: Patch Notes 08/04/2020
Can we please get a hotfix for the constant "Aura spread failure" that's affecting KotBS (and possibly Chosen as well)?
From a KotBS it seems to be mostly occuring when applying the "Stay Focused" aura - which is still a somewhat mandatory aura in most setups.
From a KotBS it seems to be mostly occuring when applying the "Stay Focused" aura - which is still a somewhat mandatory aura in most setups.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X
Re: Patch Notes 08/04/2020
Is this the same as https://github.com/WarEmu/WarBugs/issues/15820Specialpatrol wrote: ↑Fri Apr 10, 2020 3:47 pm Can we please get a hotfix for the constant "Aura spread failure" that's affecting KotBS (and possibly Chosen as well)?
From a KotBS it seems to be mostly occuring when applying the "Stay Focused" aura - which is still a somewhat mandatory aura in most setups.
If not, might be worth opening a ticket on the bugtracker.
Re: Patch Notes 08/04/2020
Nothing is hidden , I just gave you the reason . Only declare anathema and agile escape was a CC with no damage component that was defendable . All other always been undefendable , and pull and Kb always been defendable . Not sure where you see I was doing new rules . I only made 1 abiltiy behave like all other one from the same type .Grock wrote: ↑Fri Apr 10, 2020 10:26 amJust beacause it was like this at some point in the past doesn't mean it should be brought back as it was.
We should be removing hidden "features" like that or making them explicitly known - for example stated in the ability tooltips.
This applies to many things, such as effect stacking rules, hidden passive effects for DW/2h, base morale gain, cleanse/shatter rules, and so on and so forth.
The original game was a mess, there's no need to bring that messiness back.
If you find one Cc that have no damage component and can be defended then post it on the BT .
Re: Patch Notes 08/04/2020
I think I fixed lot of bug in this patch , and not only WH and WE one
Re: Patch Notes 08/04/2020
Hugatsaga wrote: ↑Fri Apr 10, 2020 12:16 pmSame, tested and no crits whatsoever.retekelek wrote: ↑Wed Apr 08, 2020 3:09 pmReturnOfReckoning wrote: ↑Wed Apr 08, 2020 12:58 pm
Zealot :
- Fixed an issue causing ritual of lunacy and innervation damage proc to incorrectly crit .
- Fixed an issue that prevented Ritual of Lunacy healing to crit.
- Lashing Waves is now implemented
Tested Ritual of lunacy and its seems its still dont crit
I’ll fix again
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Re: Patch Notes 08/04/2020
Fix gunbad!
Rare Units
Errandyl - SM
Kirali - WH
Kiralir - BW
Kiralia - WP
Fallen Legion
Kiraliel - WE
Thamor - Dok
Tham - Bo
Kiralie - Sorc
Errandyl - SM
Kirali - WH
Kiralir - BW
Kiralia - WP
Fallen Legion
Kiraliel - WE
Thamor - Dok
Tham - Bo
Kiralie - Sorc
Re: Patch Notes 08/04/2020
The way you said it sounded like adding a new ruleGrunbag wrote: ↑Fri Apr 10, 2020 7:08 pm Nothing is hidden , I just gave you the reason . Only declare anathema and agile escape was a CC with no damage component that was defendable . All other always been undefendable , and pull and Kb always been defendable . Not sure where you see I was doing new rules . I only made 1 abiltiy behave like all other one from the same type .
If you find one Cc that have no damage component and can be defended then post it on the BT .
Regardless of what rules were there before, if an ability is undefendable it should say so in the tooltip, or be apparent and obvious in some other way.
As you say knockbacks/pulls aren't included in this "rule", but why? Displacement is a form of CC so it makes everything even more inconsistent.
p.s. I know for a fact that Marauder's Death Grip was defendable before the patch cuz i've seen it being parrid multiple times in one SC

Orkni 85+ (in-game Grock is not me...)


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