Post#12 » Fri Apr 17, 2020 1:13 pm
Just going to put this here:
We implemented a VERY mild 5 minute interval between queue pops to gather players and attempt matchmaking. It was largely rebuked by the community, as everyone seems to prefer having instant, or near-instant pops without all the hassle and drama of sorting out classes. Essentially the default queue just waits until 6 people on each side are in the queue at once, and then it starts a scenario and fills in the rest as it's loading up.
Solo ranked scenarios are the only place that has a forced archtype queue. However, it's typically very competitive, and I doubt that would result in a fun play session for people concerned with solo queuing in general.
We COULD re-implement matchmaking for more scenario brackets. It would result in the same feedback. A hard 5 minute wait would still be needed to populate and sort players into "even" matches. Even with that, it would still be limited to the relatively small player population, and you're likely going to be facing the same groups that win consistently due to many other factors.
The problem you're dealing with is a sense of fairness, and there really isn't fairness in PvP. The things that you can do to improve your chance to win has nothing to do with queues, and everything to do with how you prepare for the ruleset you're walking into.
Prepare accordingly. Get the best gear you can, with the best talismans, and the best potions. Group up with the classes you need to round out a functional comp. Get on voice and coordinate your strategy and line of attack. Call targets, assist, swap guard, heal, kite, peel, etc etc etc. If other people can do all that, then so can you. If other people have the ability to do that, they're certainly going to and they will win matches consistently against players who do not queue at the same
Came from wargrimnir.