Devs have mentioned in posts past that this jewel slot change was coming.retekelek wrote: ↑Wed Apr 22, 2020 7:30 pmBye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanqwargrimnir wrote: ↑Wed Apr 22, 2020 6:31 pmWho even has invader? I hear it's really hard to get.
Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Patch Notes 22/04/2020 - Gates of Ekrund
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Re: Patch Notes 22/04/2020 - Gates of Ekrund
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
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Re: Patch Notes 22/04/2020 - Gates of Ekrund
does that change that fact, that it will make less variants on gear setups, that it was mentioned earlier?Detangler wrote: ↑Wed Apr 22, 2020 7:38 pmDevs have mentioned in posts past that this jewel slot change was coming.retekelek wrote: ↑Wed Apr 22, 2020 7:30 pmBye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanqwargrimnir wrote: ↑Wed Apr 22, 2020 6:31 pm
Who even has invader? I hear it's really hard to get.
Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Re: Patch Notes 22/04/2020 - Gates of Ekrund
To be honest, mentioning that change is coming, doesn't make mentioned change a good change.Detangler wrote: ↑Wed Apr 22, 2020 7:38 pmDevs have mentioned in posts past that this jewel slot change was coming.retekelek wrote: ↑Wed Apr 22, 2020 7:30 pmBye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanqwargrimnir wrote: ↑Wed Apr 22, 2020 6:31 pm
Who even has invader? I hear it's really hard to get.
Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Re: Patch Notes 22/04/2020 - Gates of Ekrund
What AM change do you like? These are awful, especially for an already undesirable heal class. Chance to be crit should already be very low. the new ability is almost useless. To have a viable mix for set bonus, AM now has to go back down to Vanquisher. (invader works for now until they actually lock jewel to 4th slot)
(and yes the 5 wasted warlord pieces already purchased makes me sad - those crests could have been used for Sov off instead)
Re: Patch Notes 22/04/2020 - Gates of Ekrund
The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?
- wildwindblows
- Posts: 455
Re: Patch Notes 22/04/2020 - Gates of Ekrund
devs shows crit change first and then they changed as morale drain. Mara's warlod still gives %10 more crit change and off sov set changed as morale drain. Altough Off sov set is more expensive than warlord, you punish players who bought off sov set. pathetic.
Last edited by wildwindblows on Wed Apr 22, 2020 8:17 pm, edited 1 time in total.
Re: Patch Notes 22/04/2020 - Gates of Ekrund
Because Knight has other tools, Chosen doesn't have. That would be my guess.Dteekay wrote: ↑Wed Apr 22, 2020 7:54 pm The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?
Re: Patch Notes 22/04/2020 - Gates of Ekrund
That's a massive power creep on full Sov gear and being able to wipe out random M3s (1800 morale) could be enough to kill the concept of morale dropping entirely at Sov level. Which is fine, except it was one of the big advantage destro had against the order healing advantage. Or, when a Sov WB fights a non-Sov WB in city, the Sov WB gets to morale bomb while the non-Sov one doesn't.
What's the cooldown on these abilities? If it's 2 minutes then the standard 8 tank setup will be able to keep the warband running fast almost non-stop.
Who needs Odjira?
What's the cooldown on these abilities? If it's 2 minutes then the standard 8 tank setup will be able to keep the warband running fast almost non-stop.
Who needs Odjira?

Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
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Re: Patch Notes 22/04/2020 - Gates of Ekrund
Reading patch notes and few things caught my attention..
Desolation - Up to 3 nearby enemies within 10' immediately lose 1800 Morale
Let's make Marauders great again by giving their drain to everyone? (I'm all for nerfing morale bombing to the ground. Thumbs up)
Finished to fix all projectile speed on ranged abilities. They almost all had a longer flight time than intended.
Thank you! My rSH skills have been hitting when I had already been 2 skills in rotation further
Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 s.
Fettered Might - Your target will have their Action Point cost increased by 50% for 10s.
Why should AP drains be limited to Shamans / AMs? With 200' range this is gonna wreck backlines. Joy joy
Dire Shielding now applies to group members, not all allies. It was not intended to affect 24 players when the AOE cap was lifted.
We hear your cries (of joy), engineers. Also: why are KOTBS not affected by this?
Warlord
- Engi/Squig/SW now have 6% Dodge Strikethrough instead of AA speed as a set bonus
My excitement for Warlord set over invader has been diminished. Oh, well, live and adapt
Great work, as usual, I'm looking forward to experiencing the changes on the battlefield!
Desolation - Up to 3 nearby enemies within 10' immediately lose 1800 Morale
Let's make Marauders great again by giving their drain to everyone? (I'm all for nerfing morale bombing to the ground. Thumbs up)
Finished to fix all projectile speed on ranged abilities. They almost all had a longer flight time than intended.
Thank you! My rSH skills have been hitting when I had already been 2 skills in rotation further

Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 s.
Fettered Might - Your target will have their Action Point cost increased by 50% for 10s.
Why should AP drains be limited to Shamans / AMs? With 200' range this is gonna wreck backlines. Joy joy

Dire Shielding now applies to group members, not all allies. It was not intended to affect 24 players when the AOE cap was lifted.
We hear your cries (of joy), engineers. Also: why are KOTBS not affected by this?
Warlord
- Engi/Squig/SW now have 6% Dodge Strikethrough instead of AA speed as a set bonus
My excitement for Warlord set over invader has been diminished. Oh, well, live and adapt

Great work, as usual, I'm looking forward to experiencing the changes on the battlefield!
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Patch Notes 22/04/2020 - Gates of Ekrund
M0rw47h wrote: ↑Wed Apr 22, 2020 8:03 pmBecause Knight has other tools, Chosen doesn't have. That would be my guess.Dteekay wrote: ↑Wed Apr 22, 2020 7:54 pm The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?
Like what? (that are actually desirable and performing well, not just on the knight-itself-when-being-hit-(never))
Gryyw - Ironbreaker
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