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New Weapons/Armor - Possible?

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Vampire
Posts: 373

Re: New Weapons/Armor - Possible?

Post#11 » Mon May 18, 2015 10:04 am

madwasp wrote:
Dana wrote:It's possible. There were many discussions about that.

For now we don't plan it.

Is it posible to join your team a/some new developer(s) and he/she/they pick up aesthetic work? As resource is free(Dyox opened finally... He limited before for 1 person you limit for now approximately 10? persons) I wonder why you limit so much the developer team pool. Maybe there are a lot more possibly developer SQL, C++, etc, programmer all over the world would like to join the team to strong the community. More devz can work better and enhance more WHO-ROR. No offense. Just an idea. :idea:
Need translate.

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Luth
Posts: 2840

Re: New Weapons/Armor - Possible?

Post#12 » Mon May 18, 2015 10:27 am

madwasp wrote:
Dana wrote:It's possible. There were many discussions about that.

For now we don't plan it.

Is it posible to join your team a/some new developer(s) and he/she/they pick up aesthetic work? As resource is free(Dyox opened finally... He limited before for 1 person you limit for now approximately 10? persons) I wonder why you limit so much the developer team pool. Maybe there are a lot more possibly developer SQL, C++, etc, programmer all over the world would like to join the team to strong the community. More devz can work better and enhance more WHO-ROR. No offense. Just an idea. :idea:
Srlsy:

Where did you get this 10 people hardcap from?
I think there is even a dev post somewhere that is mentioning, that most replies from devs to applications of coders remain unanswered by the applicant.

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Dana
Former Staff
Posts: 2300

Re: New Weapons/Armor - Possible?

Post#13 » Mon May 18, 2015 10:36 am

Luth wrote:even a dev post somewhere

lol

look on forum.

look on the front page, the header.

look in the application section.

look on each possible coder network/community.

...

no we don't search new people.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

Luth
Posts: 2840

Re: New Weapons/Armor - Possible?

Post#14 » Mon May 18, 2015 10:56 am

This was meant:
nalgol wrote: also i dont really need a application to be a dev the last 20 we got we told the guys what they could look into and well never heard of them again not even one question or so :-/
so if you want to show that you want to help just grap the code thats avaible to public and get going
and if you got questions just ask we are just nurmal ppl too that do this for a hobby and we help where we can
http://www.returnofreckoning.com/forum/ ... on*#p24940

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