Recent Topics

Ads

Improving framerate in Warhammer Online

Request in-game support here.
For bugs, please use the Bug Tracker.
Forum rules
READ THE STICKIED THREADS BEFORE YOU POST IN THIS SUBFORUM.

The answers you may seek are likely already there.

Thank you.
User avatar
rameden
Posts: 124

Re: Improving framerate in Warhammer Online

Post#91 » Wed Aug 07, 2019 3:48 pm

I don't know how I have missed this up until now but holy sigmar this is amazing. I am so going to do most if not all of this when I can.
Too many alts to count...

Ads
User avatar
totaljazz
Posts: 26

Re: Improving framerate in Warhammer Online

Post#92 » Wed Dec 11, 2019 1:55 pm

For Windows version prior to 10, there's a small tool CPU Control that helps to distribute the load to up to four processor cores. I've used it in the past for WH AoR and its effect was really noticeable.
It definitely doesn't work in Win10 and I don't know if it works with more than 4 cores.

Also, there's confusing info in the RoRreadme.txt about renaming WAR64.exe to WAR.exe. Seems like it should be removed?

User avatar
Alsayr
Posts: 237
Contact:

Re: Improving framerate in Warhammer Online

Post#93 » Mon Dec 16, 2019 7:37 am

IMO current RoR was be many better efficiency then year ago for example. On fort with 400 ppl (yesterday) i have no slide show also on Keep Boss and forts Boss i have more stable framerate (OFC no ideal).

What can i say more:
Spoiler:
Image
Image Ashghul | Image Snurfz | Image Kyrathrin / Karak Azgal

User avatar
Liebkraft
Posts: 1

Re: Improving framerate in Warhammer Online

Post#94 » Tue Mar 03, 2020 6:17 pm

i'm using reshade version 4.5.4 but most of the character models and monsters are now displayed only in white. is there a version i can use that works properly?

User avatar
Glorian
Posts: 5004

Re: Improving framerate in Warhammer Online

Post#95 » Tue Mar 03, 2020 10:36 pm

Liebkraft wrote: Tue Mar 03, 2020 6:17 pm i'm using reshade version 4.5.4 but most of the character models and monsters are now displayed only in white. is there a version i can use that works properly?
Check the reshader thread, there was a fix for that. one of the checkboxes in grafic settings.

User avatar
Sistermary
Posts: 21

Re: Improving framerate in Warhammer Online

Post#96 » Wed Mar 04, 2020 7:41 pm


balshv
Posts: 23

Re: Improving framerate in Warhammer Online

Post#97 » Fri Apr 10, 2020 11:50 am

I've noticed that Enemy is not performance friendly compared to most grid addons but it's the only one displaying range and up to date HP more or less correctly even compared with the default ui which is bugged af sadly. You get fps drops here and there with the Enemy addon that don't happen without it.
Also deactivating Lightmaps in graphic options makes the game much smoother especialy when changing zones.

2MinTurkish
Posts: 10

Re: Improving framerate in Warhammer Online

Post#98 » Sat Apr 11, 2020 11:50 pm

Thank you so much for this guide! It worked wonders for me. Not only does my game perform better, but it also looks better than it did before - by orders of magnitude on both counts.

Again, thank you so much. Cheers!

Ads
Feomatar
Suspended
Posts: 74

Re: Improving framerate in Warhammer Online

Post#99 » Fri Apr 24, 2020 11:29 pm

Is miracle grow remix really lovers your fps?

Villain1117
Posts: 7

Re: Improving framerate in Warhammer Online

Post#100 » Mon May 04, 2020 9:08 pm

I dont remember this before but, the video options will no longer let me set the texture memory cache

Who is online

Users browsing this forum: No registered users and 1 guest