Excellent suggestion with wb?/aa being castable on the move, I often omit that skill from rotation (same as all big shooting skills, I dislike being stationary in a fight) unless I am in a siege or well hidden in a bush somewhere.
Cast time reduction... With armour debuff being percentage, not flat number value I think we can keep light armour casters more or less distressed but happy and keep an edge against all targets despite it being T1, mid tier or T4, decimator or sovereign.
Instacasting armour debuff - I can already see in how many ways I could abuse it and make opposition log out in rage. Powerful tool requires equally powerful handicap otherwise it becomes nuke button for salt generation so reducing cast time to 1 second OR keeping it 1.5 - 1.75s cast on the move but prone to staggering like shoot thru ya / lileath's arrow would make the skill more usable. Hell, even locking it as speccable in long range tree in place of Festering arrow / Poison arrer (why do these have different dmg values?) would be a trade off I'd be happy with.
Having an option to cast on the move... For some time I thought about squigs giving bonuses similar to engie turrets, but SWs would be excluded from such mechanic. On the other hand SWs having cast on the move and range increase on an unremovable stance would make my herda cry out "orda bias". This is dead end.
Big shooting/scout however could definitely use a rework since even with No Quarter / Aimin' Quickly cast times are way too long to be used on a dynamic battlefield (but work great in sieges or scenarios). I'd love to hear from BS/Scouts out there, since live I've been running with quick shooting / skirmisher and use long range tree only for range reducer and as dmg increaser. And I know of a few SHs and SWs that make their BS/S builds work like a charm - so maybe it's just fault of my personal playstyle.
We already have cast time reduction tactic that has a synergy which works so well that it had to be nerfed by RoR devs - a decision that I, reluctantly, support. Unfortunately it resulted with (reworked) shoot thru ya animation to bug out even with selected enemy being on point-blank range - I guess server latency plays a big part in that 20feet range needed for faster casting.
Thanks for your input and big shoutout to SWs hunting my poor gobbos out there - I'm always happy to see my fellow archers on a battlefield
