6th action bar

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Dundorg
Posts: 9

6th action bar

Post#1 » Sat May 09, 2020 11:39 am

Is there any way to have a 6th action bar ? i'm using a BO with plan B (that made me use 3 action bar for normal skill) and the 2 others are already full for my UI.

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Dundorg
Posts: 9

Re: 6th action bar

Post#2 » Sun May 10, 2020 6:35 pm

up, i definitly need this.
Btw more precisly i need just the ability to put macto in it, no keybind and 7 slots is enough (or 4 too)

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sullemunk
Addon Developer
Posts: 1233

Re: 6th action bar

Post#3 » Sun May 10, 2020 6:46 pm

There is a sidebar addon where you can put abilities and macros on but it only shows on mouseover (can probably be tweaked to always shown)
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Haasid
Posts: 12

Re: 6th action bar

Post#4 » Sun May 10, 2020 6:54 pm

None that I know of. One way of removing the clutter is to use other mods.

I use castsequence to consolidate some buttons. Like all your group buffs in one button that is cycled as you press the button.

Dundorg
Posts: 9

Re: 6th action bar

Post#5 » Sun May 10, 2020 7:17 pm

Perfect ! tyvm

Dundorg
Posts: 9

Re: 6th action bar

Post#6 » Sun May 10, 2020 7:55 pm

You can modify the timer it's shown (if someone needed the information)
it's in the lua 2nd row "local c_DEFAULT_HIDE_TIMER"

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Omegus
Posts: 1529

Re: 6th action bar

Post#7 » Sun May 10, 2020 9:45 pm

Dundorg wrote: Sat May 09, 2020 11:39 am Is there any way to have a 6th action bar ? i'm using a BO with plan B (that made me use 3 action bar for normal skill) and the 2 others are already full for my UI.
It won't give you an extra action bar but the "pagemax" command for PlanB should let you increase the number of pages from 5 up to 7. Setting it to 8 would allow to you to use PlanB like:

Action Bar 1: PlanB, cycles through pages 1 to 3
Action Bar 2: page 4
Action Bar 3: page 5
Action Bar 4: page 6
Action Bar 5: page 7

You wouldn't be able to see all of the BO/SM abilities at once as they would be on hidden pages, but it does free up your other 4 action bars for other things. You could even use one of the action bars to just show abilities that have cooldowns by default on them as a reference (i.e. drag all the cooldown abilities that are part of the plan/stance onto it) but still activate them through Action Bar 1.
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