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Delay Cities To Peak Hours

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Detangler
Posts: 1030

Re: Delay Cities To Peak Hours

Post#61 » Wed May 13, 2020 9:06 pm

EU zerglings need to stop running to every keep defens to fight over all the 20 renown ticks from your sweet shared kills and start camping routes to your friendly keep to hunt stragglers.

A lot more renown to be had when it's a small group gibbing the steady trickle of renown presents running to join the siege AND you don't become part of the stalemate problem! Win-win!
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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Tangler and alts - 8X IB, other 40s - RP, SM
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Telen
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Re: Delay Cities To Peak Hours

Post#62 » Wed May 13, 2020 9:06 pm

What about making invader and royal from ranked aswell?
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M0rw47h
Posts: 898

Re: Delay Cities To Peak Hours

Post#63 » Wed May 13, 2020 9:58 pm

Telen wrote: Wed May 13, 2020 9:06 pm What about making invader and royal from ranked aswell?
There would be no oRvR.

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Alfa1986
Posts: 541

Re: Delay Cities To Peak Hours

Post#64 » Wed May 13, 2020 10:44 pm

growill wrote: Wed May 13, 2020 6:09 pm Yeah it's not just about gear. My guild has a really good rvr wb up, it's fun and we're costantly getting better.
Yet everyone complains we do poorly in city.
**** ay we do half our guild members are working we can never practice or have a proper roster up.

There's such a fuss about forcing everyone to premade and get better as a group (to the point of massively nerf scenario rewards for solo queuers) and yet this prestigious "endgame content" is locked only to certain people making it impossible to actually set up for it
thesilverlion wrote: Wed May 13, 2020 5:41 pm No, adding sov/invader meds to campaign drops/locks is not the solution.

WE WANT TO DO CITY!

Hell, even if they nerfed the rewards in city but allowed people to do it in peak times, I'd choose that in a heartbeat.

It's about experiencing the most competitive aspect of end game, and in many ways the most fun.
the way that you offer can be implemented in only two ways as i see:
1. one side give up to the enemy all zones and forts (or switches to opposite accounts their toons). this way, to put it mildly, is not quite fair play.
2. creating sity siege as usual scenario which open to que in defenitly time (prime time eu). it seems to me that devs will never take such a step.
The third option is to arrange a city at a certain time when certain players of community want to, I do not see.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

lyncher12
Posts: 542

Re: Delay Cities To Peak Hours

Post#65 » Wed May 13, 2020 11:24 pm

M0rw47h wrote: Wed May 13, 2020 9:58 pm
Telen wrote: Wed May 13, 2020 9:06 pm What about making invader and royal from ranked aswell?
There would be no oRvR.
You don't get those from this oRvR anyways

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Specialpatrol
Posts: 306

Re: Delay Cities To Peak Hours

Post#66 » Thu May 14, 2020 6:07 am

Third day in a row with City at 7-8 a.m. EU time. All things peachy.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

nat3s
Posts: 472

Re: Delay Cities To Peak Hours

Post#67 » Thu May 14, 2020 6:59 am

Just logged in early, 7:45am GMT in the hope of seeing a city... And I missed one by an hour.

There needs to be a nerf to how easy it is to progress the campaign with 700, late US TZ are farming Sov at an alarming rate with their constant daily cities.

Late US TZ you have like 70vs70 in a zone so a single organised 24 man warband can be really impactful... Compare that to EU prime when it's 400vs400 and that same 24 man warband can't have anywhere near the same impact. Add in defensive strength scales with numbers but offensive strength does not due to funnel only allowing 5 people/second through a main door + the need for multiple coordinated guild warbands working together and you have an exponentially more difficult campaign during EU prime when pop is highest.

You want to KEEP that high pop so at some point youll NEED to create a design that nerfs low pop off peak super easy cities and buffs high pop peak to have any chance of retaining the EU playerbase.
Defraz rr81 Magus
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nuadarstark
Posts: 226

Re: Delay Cities To Peak Hours

Post#68 » Thu May 14, 2020 7:07 am

Today was pretty bad - push to a city at 7 in the morning for the EU folks. 6:30ish 2 forts fell in a matter of minutes because there were barely enough defenders - 150 mac in the Stone watch, way less in the Shining Way as there was no one left to defend it. It felt in minutes. Destro also had 400 people max involved in the campaign.

This is really not working out guys, the very late NA/very early EU is an easy cake compared to the horrid prime times.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

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Wdova
Posts: 718

Re: Delay Cities To Peak Hours

Post#69 » Thu May 14, 2020 7:31 am

I say again. Do not push zones in prime time. Let it "die" in prime and let NA players do theyr part of the job(T2-T4 fort zones).
"Quickness is the essence of the war."

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nuadarstark
Posts: 226

Re: Delay Cities To Peak Hours

Post#70 » Thu May 14, 2020 7:39 am

So what you're saying is "don't play during the prime"?

I mean that is hardly a solution. The game has pretty limited content, especially if you don't particularly enjoy one or two aspects of it. At that point you might as well not play at all, though I guess would eventually solve the issue, plunging the prime time to the same low numbers as the "city time".

Sadly it would also mean less alive and bustling server.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

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