Way to be completely useless. make a wrong assumption, then dismiss it all because the GM is rude.Starx wrote: ↑Wed May 20, 2020 5:15 pmIf this is the same BW class lead she was universally hated by everyone in that group and responsible for getting BW overbuffed into the stratosphere early on. Might as well shitpost since this threads already in the gutter.AxelF wrote: ↑Wed May 20, 2020 5:04 pm Imagine having input from a professional who has worked on some very well respected and regarded games, who is offering advice on how to maintain/improve player engagement and retention, and dismissing the well thought out and explained feedback with one line of snark - strawmanning the discussion and completely ignoring all of the points. Impressive!
Corrections to PvP in a PvP game
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Corrections to PvP in a PvP game
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Re: Corrections to PvP in a PvP game
As a magus main being conpletely useless is what I doMordd wrote: ↑Wed May 20, 2020 5:30 pmWay to be completely useless. make a wrong assumption, then dismiss it all because the GM is rude.Starx wrote: ↑Wed May 20, 2020 5:15 pmIf this is the same BW class lead she was universally hated by everyone in that group and responsible for getting BW overbuffed into the stratosphere early on. Might as well shitpost since this threads already in the gutter.AxelF wrote: ↑Wed May 20, 2020 5:04 pm Imagine having input from a professional who has worked on some very well respected and regarded games, who is offering advice on how to maintain/improve player engagement and retention, and dismissing the well thought out and explained feedback with one line of snark - strawmanning the discussion and completely ignoring all of the points. Impressive!
Re: Corrections to PvP in a PvP game
If you play NA time, then for maybe it will be a surprise that who play in EU prime time doesn’t see city sieges anyway, so we won’t lose anything and won’t get anything in that meaning)Rydiak wrote: ↑Wed May 20, 2020 5:11 pm Vladthedad summed up my feelings nicely. A change like the OP suggested would only shift the "end-game" content from one area to another, and make that other area inaccessible to a chunk of the playerbase all over again. I don't have a good answer for players "city logging", but I don't think that shifting focus from higher-content zones down to lower-content zones is the right answer. Players will always seek the most efficient means to farm something, and if that becomes the ORvR lakes then you will see City Sieges almost completely die out, or become a temporary side-effect interruption to everyone's regularly scheduled lake farm. Royal Crests were also added to high-end zone bags, so it isn't like the devs don't reward ORvR participation for progression players.
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Re: Corrections to PvP in a PvP game
Then you could remove all gear from the game and have base stats. If this is true there would be no problem.Yaliskah wrote: ↑Wed May 20, 2020 4:34 pm VERY PERSONNAL 2 CTS (and no troll or taunt):
i think, if all you see in this game is "progression", meaning, "because i have nothing to win on ORvR (for exemple) i see no reason to involve, and i wait for city to make my character "progressing"; there is a problem.
Ask yourself in first place why you are looking for "progression". If answer is just "to progress" without any other goal like "shining in ORvR where i have nothing to win" maybe lot of time would be saved doing something else, like playing Pokemon Go (no offense, Pokemon Go is a great collecting game).
All this game is about fighting each other, and not about gathering best **** for no reason. Gear is a means not an end. Cause in the end of the day, no one will give a **** how your character is if you don't play it, but you. And thats not a solo game.

Re: Corrections to PvP in a PvP game
If done properly it would not shift the focus. It would only get some of the higher rank players out in ORVR. City would still be the much more reliable source for royals. But it would get some of those "only login for cities" players out in ORVR.Rydiak wrote: ↑Wed May 20, 2020 5:11 pm Vladthedad summed up my feelings nicely. A change like the OP suggested would only shift the "end-game" content from one area to another, and make that other area inaccessible to a chunk of the playerbase all over again. I don't have a good answer for players "city logging", but I don't think that shifting focus from higher-content zones down to lower-content zones is the right answer. Players will always seek the most efficient means to farm something, and if that becomes the ORvR lakes then you will see City Sieges almost completely die out, or become a temporary side-effect interruption to everyone's regularly scheduled lake farm. Royal Crests were also added to high-end zone bags, so it isn't like the devs don't reward ORvR participation for progression players.
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Re: Corrections to PvP in a PvP game
I like getting new gear, in every game ever you constantly try to get better gear its never the main point of playing but its a mark of progression and in this game its even more important because it helps you kill more people and get killed less.
Can't believe anyone would try and talk down to someone because of that its like saying why do you always try and get a better job/work harder.... so you can buy more/better stuff.
On topic though, at some point there will be a tipping point where people just stop bothering about cities because for most its just not worth the hassle and most of them are not fun. Then you either play an alt, do pve or quit. The amount of posts flinging up about destro not getting into to cities has already started. I have already re-rolled from Engi and am just gonna go the PVE/Sc route if it turns out the gear difference ends up being too much then that will be that.
Can't believe anyone would try and talk down to someone because of that its like saying why do you always try and get a better job/work harder.... so you can buy more/better stuff.
On topic though, at some point there will be a tipping point where people just stop bothering about cities because for most its just not worth the hassle and most of them are not fun. Then you either play an alt, do pve or quit. The amount of posts flinging up about destro not getting into to cities has already started. I have already re-rolled from Engi and am just gonna go the PVE/Sc route if it turns out the gear difference ends up being too much then that will be that.
Re: Corrections to PvP in a PvP game
Campaign issues
There is no realm balance issues magnified as much some make out, just composition balance issues which are glaring and obvious but largely player made and repeated over and over again
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Re: Corrections to PvP in a PvP game
Agreed. I'm not a fan of the idea of all of ORVR just being a gateway to city, I think the main driving point of WAR is the OPEN pvp, and also the distinguishing feature if one were to ask what the game is about.wraithghost wrote: ↑Wed May 20, 2020 5:48 pm I like getting new gear, in every game ever you constantly try to get better gear its never the main point of playing but its a mark of progression and in this game its even more important because it helps you kill more people and get killed less.
Can't believe anyone would try and talk down to someone because of that its like saying why do you always try and get a better job/work harder.... so you can buy more/better stuff.
On topic though, at some point there will be a tipping point where people just stop bothering about cities because for most its just not worth the hassle and most of them are not fun. Then you either play an alt, do pve or quit. The amount of posts flinging up about destro not getting into to cities has already started. I have already re-rolled from Engi and am just gonna go the PVE/Sc route if it turns out the gear difference ends up being too much then that will be that.
Sure it's not as skill based as cities, especially if you just run with the zerg, but it can be fun if you run in smaller groups or solo roam, and improvements could be made such as IMO making BOs more important to spread out the action and perhaps thin the zerg a bit. That the endgame in an MMO whose defining feature is ORVR is purely queued stuff puts the majority people off and burns them down, and it's not surprising to see why.
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Re: Corrections to PvP in a PvP game
Sad thing is if even just once a week a set time was given for a city you could then build a proper team as a guild, it would be a great guild event, would let smaller guilds with lots of people that have commitments partake of the city and hopefully put up a bit more of a fight Vs destro. It would let so many more casuals have a go aswell.
Re: Corrections to PvP in a PvP game
According -afaik- there is around 3% stats progression between a set and the next one, according being vanquisher is doable by anyone without any condition of triggering (and it is a pretty good set), i think it is almost the case.Telen wrote: ↑Wed May 20, 2020 5:35 pmThen you could remove all gear from the game and have base stats. If this is true there would be no problem.Yaliskah wrote: ↑Wed May 20, 2020 4:34 pm VERY PERSONNAL 2 CTS (and no troll or taunt):
i think, if all you see in this game is "progression", meaning, "because i have nothing to win on ORvR (for exemple) i see no reason to involve, and i wait for city to make my character "progressing"; there is a problem.
Ask yourself in first place why you are looking for "progression". If answer is just "to progress" without any other goal like "shining in ORvR where i have nothing to win" maybe lot of time would be saved doing something else, like playing Pokemon Go (no offense, Pokemon Go is a great collecting game).
All this game is about fighting each other, and not about gathering best **** for no reason. Gear is a means not an end. Cause in the end of the day, no one will give a **** how your character is if you don't play it, but you. And thats not a solo game.
Unless this 6% gap between vanq and sov transform an average player in a terrifying monster -which is not the case- the difference is pretty low.
Aparthe, we are light years away from the doomflyer and warpforged sets and how it made the game absolutely unbalanced and ridiculous (made by professionnal).
In conclusion, "triggered" content is not a mandatory to be efficient in any aspect of the game.
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