Would be less instances for a while though as order would need to class shift towards tanks a bit, probably end up similar though as all the new tanks will likely be dps spec

And Hence why the 6 v 6 premade ranked sits empty people say they want balance they don't they want easy wins and anything the threatens those easy wins needs to be shot down, the adage that you must git gud is fine till it comes at their expense and currently at scale several of order's classes underperform and it seems destro is intent is to nerf the ones that do. Hence the constant WL whine threads which are filled with order saying Git gud or get a group to kill a WLDraugris wrote: ↑Wed May 20, 2020 12:16 pmCities are not competitive as they are now and that´s the whole problem in this discussion. The only true competitive mode in this game is maybe 6vs6 premade ranked scenarios. As long as a 24 premade wb in a city gets matched vs a 24 pug wb, sorry this is probably the most casual mode ever. I see a lot of people are not arguing in good faith and instead are protecting only what benefits them. If Cities are really this glorified PvP endgame, OK, then why not disabling queueing unless you are a full 24 man/woman/anything between Warband? Then everybody is forced to think about who and what to bring. The only problems left then is that certain classes will never set a foot in cities with a class balance that´s like "Bring the class, not the player", should be the other way around.pepperoni420 wrote: ↑Wed May 20, 2020 11:42 am Competitive 24v24 instanced based pvp makes no sense as the culmination of the ORVR campaign.
Its not going to solve all problems, maybe solve yours and create another problem for different people. So for example, one organised guild who rally 2 groups get matched up with 1 or 2 other premades and count as organised warband, gets sent into a full 24 man guild wb instance and gets hammered due to communication or perhaps plain just compositions. Now, is it rewarding for these smaller premades to group up you think? No, they will make a post in this very forum about the matchmaking being bullocks. You cant fix that scenario else but going back, but YOU can step up your gaming and perhaps join the semi-hardcore guilds and want more from your gameplay.CountTalabecland wrote: ↑Fri May 08, 2020 2:20 pm I think the “its endgame so you should grp” argument falls apart when bringing an organized warband often turns into pulverizing pugs and PvE for free royals crests. Its endgame content so shouldn’t you actually be challenged?
I think PuG/Organized needs to be separated or ability to queque PuG/solo needs to be removed. Most of the royals I have come from times where we just murdered the other side and I got to free dps for an hour and profit while not even trying.
The problem is that most city matches are just slaughters one way or the other with no real challenge after the first fight at mid decides who is stronger.
Good players will always get invited to groups regardless of class (perhaps not in the most tryhard groups but if they are good they will find groups). For the avarage players you always have guilds where you can join groups for social reasons alone (within reason ofc, 2/2/2 set up etc).
If I can get invited to warbands for city as a dps dok, you can find a warband as any other class with their best spec.Draugris wrote: ↑Wed May 20, 2020 12:16 pmThe only problems left then is that certain classes will never set a foot in cities with a class balance that´s like "Bring the class, not the player", should be the other way around.pepperoni420 wrote: ↑Wed May 20, 2020 11:42 am Competitive 24v24 instanced based pvp makes no sense as the culmination of the ORVR campaign.
Yep i have the same impression reading this thread with the only addition that there are people with this mindset on either faction posting here.K13R wrote: ↑Wed May 20, 2020 1:18 pm And Hence why the 6 v 6 premade ranked sits empty people say they want balance they don't they want easy wins and anything the threatens those easy wins needs to be shot down, the adage that you must git gud is fine till it comes at their expense and currently at scale several of order's classes underperform and it seems destro is intent is to nerf the ones that do. Hence the constant WL whine threads which are filled with order saying Git gud or get a group to kill a WL
Its hard to claim youre good and not that youre just good at using m4 at the same time when your mmr is 1300
That's actually a good idea and a way to counter some of the issues players are facing in cities.Josewales wrote: ↑Fri May 22, 2020 11:33 am I don't think pugs are the problem. Bust up the meta melee 'yawn' trains with carrots. Example....don't lock nodes in stage one and use a node timer multiplier like forts use to hold and capture.
I roam most of the time and when I see geared premade herdlings away from their comforts...one can notice some lack 1v1 skills. By busting city balls, maybe all classes can be viable and learn other playstyles instead of running for cleave cover.
Dear devs...rethink! Cheers.
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