EsthelielSunfury wrote: ↑Mon May 25, 2020 10:40 am
Last two Cities I've been in we've been running a 6 man and a 12 man and we got matched against full Destro PuGs and slaughtered them. It's a problem on both sides, yet Destro keeps the advantage in City and the overall wins because of the synergy they have.
Every Destro City team being a 2/2/2 premade and Order being unorganized is nothing but a myth that has been used as an excuse for the imbalance at the moment.
I'm not yelling "Destro OP" because that's a low effort solution to a larger problem, but there are some classes on Order that are underperforming and could use some reworks.
or order backline are plain low skilled.
it's same when WL had 2shot killing backlines.
destro healer/rdps were almost extinguished.
without healers, tanks mdps crumbled.
only premade had chance against WL.
even after all the hassles to make premade, being backline was still hard life against WL.
while order WL team had same performance with very low effort.
maybe it was balanced around top skilled premade vs premade. was it ok? IDK.
so only scrubs had remained as destro pug backlines. old story.
it's now happening on order side.
by GTDC, squig jump.
( though 0.5+0.5 for 1WL effect, not 1+1 )
key point is low effort high reward.
it's relatively easy for destro to harass backline. specially in 24vs24 blob aoe city.
push some buttons and they die.
being order backline in city is same experience of destro backline in WL story.
without backline, melees crumbled.
skilled backline only play premade.
scrubs remained as pug backline.
maybe it's balanced at top tier guild premade vs premade. is it ok? IDK.
history repeats.
it's not balance devs fault. remember how destro whine about rampage? ppl always seek loopholes, low efforts high gains. they found it recently in city.
time to fix and hope it's soon.
just my 2c.
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