You get the best gear in the game by getting royal crests which mainly come from cities (the very unlikely fort bags aside as Royal Crests no longer are rewarded for simply participating in a fort). All of the RvR is ultimately working towards the goal of attacking the other faction's city. So yes, cities are indeed the end-game content of Return of Reckoning. You can do whatever you want with your playtime, yes, but that doesn't change what the end-game content actually is. I hate scenarios and the PvE in this game is absolutely terrible, so I'll just stick with open RvR which I love. I don't mind never getting the best gear in the game. I was just really disappointed in how unfun the end-game content is, the content that all of my efforts and the efforts of fellow faction members in RvR leads to unlocking.toffikx wrote: ↑Fri May 29, 2020 11:19 pmSome people like cities, some don't. But they are not "the end-game content" as you would normally understand it, like the highest tier raid in WoW. They are simply an 24v24 instance at the "end" of a RvR campagin, and almost exclusive (unfortunetly) with rewardring Royal Crests. You could say there's no endgame in this game. Or the endgame is the PvP wherever it happens and where you like it, whether it's RvR, scenarios, forts, cities. Maybe PvE duengons too.Sonnenritter wrote: ↑Fri May 29, 2020 7:52 pm I just did my first city this morning. We won all three rounds, but man, THIS is the end game content in this game? THIS is what causes so many arguments? You go from massive RvR battles with fun mechanics and tactical maneuvering in a large area (with organized warbands) to... a 24 vs. 24 instanced grindfest. You go from something more epic & more fun, to something less epic & less fun. That makes the progression seem very odd to me. Well, I am glad I won't ever have to face the dilemma of staying up late waiting for city alerts or going to bed at least, because I want to avoid them at all costs. It's a shame that when cities are going on they kill the open RvR population though.
You city loggers can keep cities. This is the worst end game content I've ever experienced in an MMO. Even if they were fun, the fact that they happen at random times and can't exactly (to some extent yes) be planned for is terrible. But they suck, so whatever.
I could add what i think about this whole system, but judging by the GM response in this thread, it's probably a big waste of time. If you don't like cities, maybe you should try more scenarios, and the ranked one too? I dont know, it's up to you man.
Debate about why Desto is how it is
- Sonnenritter
- Posts: 12
Re: Debate about why Desto is how it is
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Re: Debate about why Desto is how it is
We are all the victim of the game cycle circumstance.Sonnenritter wrote: ↑Fri May 29, 2020 7:52 pm I just did my first city this morning. We won all three rounds, but man, THIS is the end game content in this game? THIS is what causes so many arguments? You go from massive RvR battles with fun mechanics and tactical maneuvering in a large area (with organized warbands) to... a 24 vs. 24 instanced grindfest. You go from something more epic & more fun, to something less epic & less fun. That makes the progression seem very odd to me. Well, I am glad I won't ever have to face the dilemma of staying up late waiting for city alerts or going to bed at least, because I want to avoid them at all costs. It's a shame that when cities are going on they kill the open RvR population though.
You city loggers can keep cities. This is the worst end game content I've ever experienced in an MMO. Even if they were fun, the fact that they happen at random times and can't exactly (to some extent yes) be planned for is terrible. But they suck, so whatever.
The reason I really like city is when you have a premade 24 man and go against another really good premade 24 man. There is no other experience like it in the game where you get to stretch your legs and use all your knowledge, communication, cal-louts, builds, and skill.
If there was an environment outside of city that fostered this environment I would totally be for it. 24v24 guild sc's for royals anyone?
Also buff Order.
Re: Debate about why Desto is how it is
Not salty at all. On my third set and countingMMXX43 wrote: ↑Thu May 28, 2020 10:41 pmSalty passive agressive post , 5/5 golden stars .Noslock wrote: ↑Thu May 28, 2020 4:24 pm1 Failing fort mechanics and fort rewards allows fort to be capped most of the time when attackers outnumbers defenders big time in early morning eu time or if defenders decide to throw the fort.200 people in that tiny room with those 2 tiny door defending are not so easy to wipe.Even more difficult since aoe goes tru walls ,pulls goes tru walls, lowbies that are basically cannon fodder in a fort,tank classes goin 2h and meltin like squishies,solo mentality of players that prefer to go suicide themselves instead of joinin a wb and try to do something usefulFazuk wrote: ↑Thu May 28, 2020 12:51 pm Hello everybody so i have learnd from Wonshots "Debate about why Order is how it is" that Destro have a clear Moral advantage, better classes, better synergy between classes, more ppl, more and (stronger???) Guilds etc. can someone tell me why Destro is not taking an advantage in the campaign with all this things. IC is constant at 1-2 stars the last few days while Altdorf is at 5 stars for like 4-5? days. It is not like Destro is not trying to siege Altdorf but they almost lose every Fort this week how can that be with all this advantage on Destro? In my opinon there is a huge imbalance in RVR maybe only in Forts but still an imbalance. Am i wrong?
2 People moving free from destro to order or viceversa to defend fort / pride zones
3 Destro have like 3 guild able to do something and pushing forts seems to not be the priority
4 Farming order after they ve spent their time pushing to city is easier and reward are the same considering how bad is contribution mechanic in city.As an example one player who was afk 90% of time not only become champ in s3 (having 7k damage and being afk as tank) but also got gold bag meanwhile people who do their job most of their time got literally no bags cause contribution mechanics is totally random.
As someone said any brainless player can spam rof in fort and its funny that someone even brag about it in their signature when probably 80% of their kills is spamming rof in fort....then you met em in city where they can put rof up their xxx and you farm them like they deserve and thats the only reason i still play city.make them cry and bath in their salty tears on forum when they say how op is destro.

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Re: Debate about why Desto is how it is
I think, if you want to enjoy more long time battles where you have to use all of your knowledge, skill, etc. ... (not only in cities), the aoe dmg morales and 24 aoe dmg cap should be remowed. In cities you dont have time to build m3 or m4 so the aoe from morals dont mean so much (yes, there could happen m4 too during longer fights, but it is not so often and many times only few players could reach m4) AND you dont have to be affraid of other random engies or BWs to come from nowhere like in forts or keeps who could melt you in seconds. This is the main reason why the battles in oRVR and forts suck. Healers can not face to such a huge aoe dmg from morals and aoe cap.jvlosky wrote: ↑Sat May 30, 2020 2:45 amWe are all the victim of the game cycle circumstance.Sonnenritter wrote: ↑Fri May 29, 2020 7:52 pm I just did my first city this morning. We won all three rounds, but man, THIS is the end game content in this game? THIS is what causes so many arguments? You go from massive RvR battles with fun mechanics and tactical maneuvering in a large area (with organized warbands) to... a 24 vs. 24 instanced grindfest. You go from something more epic & more fun, to something less epic & less fun. That makes the progression seem very odd to me. Well, I am glad I won't ever have to face the dilemma of staying up late waiting for city alerts or going to bed at least, because I want to avoid them at all costs. It's a shame that when cities are going on they kill the open RvR population though.
You city loggers can keep cities. This is the worst end game content I've ever experienced in an MMO. Even if they were fun, the fact that they happen at random times and can't exactly (to some extent yes) be planned for is terrible. But they suck, so whatever.
The reason I really like city is when you have a premade 24 man and go against another really good premade 24 man. There is no other experience like it in the game where you get to stretch your legs and use all your knowledge, communication, cal-louts, builds, and skill.
If there was an environment outside of city that fostered this environment I would totally be for it. 24v24 guild sc's for royals anyone?
Also buff Order.
Re: Debate about why Desto is how it is
There’s a lot of people that feel that way. Cities can be fun sometimes (imo) when the teams are even. But anyway. Just do the RvR then. Or anything else that you find interesting. And cities you can do from time to time, for the gear. Or something.Sonnenritter wrote: ↑Sat May 30, 2020 12:29 amYou get the best gear in the game by getting royal crests which mainly come from cities (the very unlikely fort bags aside as Royal Crests no longer are rewarded for simply participating in a fort). All of the RvR is ultimately working towards the goal of attacking the other faction's city. So yes, cities are indeed the end-game content of Return of Reckoning. You can do whatever you want with your playtime, yes, but that doesn't change what the end-game content actually is. I hate scenarios and the PvE in this game is absolutely terrible, so I'll just stick with open RvR which I love. I don't mind never getting the best gear in the game. I was just really disappointed in how unfun the end-game content is, the content that all of my efforts and the efforts of fellow faction members in RvR leads to unlocking.toffikx wrote: ↑Fri May 29, 2020 11:19 pmSome people like cities, some don't. But they are not "the end-game content" as you would normally understand it, like the highest tier raid in WoW. They are simply an 24v24 instance at the "end" of a RvR campagin, and almost exclusive (unfortunetly) with rewardring Royal Crests. You could say there's no endgame in this game. Or the endgame is the PvP wherever it happens and where you like it, whether it's RvR, scenarios, forts, cities. Maybe PvE duengons too.Sonnenritter wrote: ↑Fri May 29, 2020 7:52 pm I just did my first city this morning. We won all three rounds, but man, THIS is the end game content in this game? THIS is what causes so many arguments? You go from massive RvR battles with fun mechanics and tactical maneuvering in a large area (with organized warbands) to... a 24 vs. 24 instanced grindfest. You go from something more epic & more fun, to something less epic & less fun. That makes the progression seem very odd to me. Well, I am glad I won't ever have to face the dilemma of staying up late waiting for city alerts or going to bed at least, because I want to avoid them at all costs. It's a shame that when cities are going on they kill the open RvR population though.
You city loggers can keep cities. This is the worst end game content I've ever experienced in an MMO. Even if they were fun, the fact that they happen at random times and can't exactly (to some extent yes) be planned for is terrible. But they suck, so whatever.
I could add what i think about this whole system, but judging by the GM response in this thread, it's probably a big waste of time. If you don't like cities, maybe you should try more scenarios, and the ranked one too? I dont know, it's up to you man.
Re: Debate about why Desto is how it is
Not sure they would make a 24v24 scenario like that (but i’m all up for it though).
But what you can do is make 24v24 discord. Get people in there and make a LFG lobby. There’s already a 6v6 discord like that.
Yea, getting 24v24 matches is a little bit more of an organisational hassle. I made thread earlier asking some warband leady guys what they think about a 24v24 discord, and the few responses that were given, were mostly negative.
But nonthing bad will happen if some1 makes a 24v24 disc and atleast see how it goes. You maybe?
For 24v24 scenarios outside city (with rewards), you could have to wait an awfully long time before they are introduced. Or it may never happen. So there’s that.
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- Posts: 104
Re: Debate about why Desto is how it is
this thread is full of some real gems i gotta say.
guy has his first city, turns into a slaughter and then judges the whole concept on that one experience. genius.
I think a major cause for destro being the way it is is most people do what ever it is they wanna do, when they want and **** anyone who tries to say other wise.
this might be a fun philosophy to live by but in a game that really benefits from coordination its quite a detrimental mindset. Try leading some time, you see obvious things about to happen, you try to steer people towards countering it and no one follows and then it happens and everyone's salty as ****. happens every day, almost every failed keep defense or attack, in forts, in orvr, everywhere.
If people would just try coordinating and getting on the same page a great many of destros failures wouldnt be and we would make much greater progress. It would also help with the general lack of desire to push. If people who need sovereign and/or enjoy cities saw that fort assaults for destro had a decent chance of not turning into a total **** show after 1 failed push in stage 3 then mayb there would be a much higher desire to contribute and push zones to get to altdorf rather than just sitting back and hoping for IC.
Also as someone pointed out earlier, the dominance on the server comes and goes. People act as if the game has been running a week and its been all one faction. Destro have had their time as have order, for years. try to have some perspective and enjoy the fact that in this game winning or losing offers rewards and ways to profit. Also order have won what...3 (maybe its more but its a very low number) cities maybe total since their implementation? lets not get carried away with their dominance too soon.
Finally on cities, its extremely tempting to only log on for cities, with a good guild/alliance they can provide insanely good content that for me personally the rest of the game struggles to match (if you have good opposition) and really who can blame people who have many alts all geared from rvr and forts for simply wanting the source of the next tier gear to happen. The self righteousness of realm priders is incredibly obnoxious. sure defend the fort and or keep, im not advocating for throwing but the fact this argument has gripped destro for months now and caused such bitter divide is retarded.
guy has his first city, turns into a slaughter and then judges the whole concept on that one experience. genius.
I think a major cause for destro being the way it is is most people do what ever it is they wanna do, when they want and **** anyone who tries to say other wise.
this might be a fun philosophy to live by but in a game that really benefits from coordination its quite a detrimental mindset. Try leading some time, you see obvious things about to happen, you try to steer people towards countering it and no one follows and then it happens and everyone's salty as ****. happens every day, almost every failed keep defense or attack, in forts, in orvr, everywhere.
If people would just try coordinating and getting on the same page a great many of destros failures wouldnt be and we would make much greater progress. It would also help with the general lack of desire to push. If people who need sovereign and/or enjoy cities saw that fort assaults for destro had a decent chance of not turning into a total **** show after 1 failed push in stage 3 then mayb there would be a much higher desire to contribute and push zones to get to altdorf rather than just sitting back and hoping for IC.
Also as someone pointed out earlier, the dominance on the server comes and goes. People act as if the game has been running a week and its been all one faction. Destro have had their time as have order, for years. try to have some perspective and enjoy the fact that in this game winning or losing offers rewards and ways to profit. Also order have won what...3 (maybe its more but its a very low number) cities maybe total since their implementation? lets not get carried away with their dominance too soon.
Finally on cities, its extremely tempting to only log on for cities, with a good guild/alliance they can provide insanely good content that for me personally the rest of the game struggles to match (if you have good opposition) and really who can blame people who have many alts all geared from rvr and forts for simply wanting the source of the next tier gear to happen. The self righteousness of realm priders is incredibly obnoxious. sure defend the fort and or keep, im not advocating for throwing but the fact this argument has gripped destro for months now and caused such bitter divide is retarded.
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- Sonnenritter
- Posts: 12
Re: Debate about why Desto is how it is
We won all three rounds, but it wasn't exactly a slaughter. Many of the fights lasted quite some time, especially the final one where all of the champions on both sides died. How many city sieges must I do for me to conclude that they are, at their core, boring as ****? Please tell me, Mr. Gatekeeper. I have done plenty of scenarios, and I also hate those. I play this game for open world PvP, not instanced trash.carthagerising wrote: ↑Sat May 30, 2020 10:25 am this thread is full of some real gems i gotta say.
guy has his first city, turns into a slaughter and then judges the whole concept on that one experience. genius.
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Re: Debate about why Desto is how it is
As the saying goes, don't hate the player, hate the game. The devs have constructed a system where the best gear is gated behind a specific kind of content that is only unlockable through lesser-rewarding content yet the former can be jumped into by those who had nothing to do with the latter.carthagerising wrote: ↑Sat May 30, 2020 10:25 am Finally on cities, its extremely tempting to only log on for cities, with a good guild/alliance they can provide insanely good content that for me personally the rest of the game struggles to match (if you have good opposition) and really who can blame people who have many alts all geared from rvr and forts for simply wanting the source of the next tier gear to happen. The self righteousness of realm priders is incredibly obnoxious. sure defend the fort and or keep, im not advocating for throwing but the fact this argument has gripped destro for months now and caused such bitter divide is retarded.
This, of course, is compounded by the fact that the devs, based on what reading I have done on the forum, seem content to allow there to be a vast disparity between individual classes and their ability to meaningfully contribute to that content. If you're a WB leader, why take Ironbreakers instead of Knights of the Burning Sun? Why take Shadow Warriors instead of Bright Wizards?
As a relative newcomer, it seems plain that this system is flawed from conception. This city-logging issue is just a symptom of a design problem which leads to some pretty unhealthy sounding gameplay.
Re: Debate about why Desto is how it is
People don't read long posts so hopefully this is adequate. I had a lot I wanted to say about, "How the game is the way it is" and I've had enough about "why destro/order is the way it is". You can read the whole thing just as it is, that's how it was written and it should make sense haha.
Some ideas
Some Suggestions
Black and White About How It Is (or how it feels)
TLDR (and then some)
None of this was meant to be disrespectful or hurtful so I apologize now if it came off that way. Being a passionate nerd about something maybe makes you word things strongly and it was not the intention to hurt/discredit as much as it was to bring-to-light/educate. As an aspiring game dev I've always loved RoR for what it is and always wanted to see it achieve what it can achieve
Some ideas
Spoiler:
Spoiler:
Spoiler:
Spoiler:
[2 Weeks]/[Definitely Not Heretics]
Kuro Mara R8x
Bunji DoK R6x
Kurodon BG R8x
Curo Whitelion R8x
Scryptmar WP R6x
Aiero Swordwizard R5x
Kuro Mara R8x
Bunji DoK R6x
Kurodon BG R8x
Curo Whitelion R8x
Scryptmar WP R6x
Aiero Swordwizard R5x
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