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Bug Report 21/05/2015 (Abilities)

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#51 » Thu May 21, 2015 11:00 pm

Confirmed - made the same mistake with KotBS, but that was caught pre-release. Fixed locally.
Bullet wrote:So, guys, a couple of latest problems with WH abilities.

I'll try to describe. You attack your foe from invisibility after that you always gain 2 accusations, but now they can disappear with a big probability. Have some thoughts that it happens due to the distance between you and your foe, but need to test more. And the second thing is that you can't use your first skill immediately after you going off the invisibility. It still requires GCD or smth like that (it isn't shown as usual ability reloading, but you have to wait about 1.5 sec until you will be able to use any skill).

All other things seems to be work normally. Will keep on testing. Thank you for your job!
Also fixed locally.

Another issue fixed is that changing your target while casting a heal would change the recipient.

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Ototo
Posts: 1012

Re: Bug Report 21/05/2015 (Abilities)

Post#52 » Thu May 21, 2015 11:17 pm

Azarael wrote:They're in toggle mode.
I just LOVE u. Would u marry me? :roll: :D :D
Spoiler:

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#53 » Thu May 21, 2015 11:18 pm

The answer to that is in the Screenshots thread. ;)

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Ototo
Posts: 1012

Re: Bug Report 21/05/2015 (Abilities)

Post#54 » Thu May 21, 2015 11:30 pm

Something is not correct about Dreadfull Fear Chosen's Aura:
I was getting debuffed by it at a way longer range than the others.

In this screenshoot, im only debuffed by it, even when i was way farder than supposed to. Checked several times that not a single chosen was in the debuff range. Also checked my stats, and not a ghost debuff, the debuff to stats was real.
Image
Spoiler:

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#55 » Thu May 21, 2015 11:32 pm

Two possible causes:

- Legitimate stuck buff (not discounting that this could be happening)
- "Dead" buff - the aura was on you at some point, and it's gone on the server, but the client for whatever reason didn't pick up upon its removal. I've been running into some problems with this with a number of buffs today.

You can tell which it is by selecting yourself. In the "target" frame, you will see your real buff list. Anything that isn't in that buff list is a dead buff.

All auras are grouped into 4 separate types, and these types control the range at which they may affect players. Dreadful Fear therefore doesn't differ from the other two stat-debuff auras the Chosen has in terms of range.

heteryk
Posts: 32

Re: Bug Report 21/05/2015 (Abilities)

Post#56 » Thu May 21, 2015 11:37 pm

Some visual buggs:
Rune of breaking on RP once you activate the ability, it's highlighted even if you deactivate it.
Slayer rage metter seems to drop to 0 for a split of sec (dunno if it's just visual)
Horse model disapears sometimes for a split of sec
Flak jacket on engi doesnt show in stats (dunno if work)
Image

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#57 » Thu May 21, 2015 11:39 pm

Rule of thumb: If you see something in the tooltip when you mouse over the buff, whatever effect you see is definitely working. FJ works.

Others are noted.

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#58 » Thu May 21, 2015 11:39 pm

Or 1 chosen was running only 1 aura and was near wall under you.
Btw yea 1 AM dot stucked to me before while i was play, that said over 40 min of play it happened once so very good job aza.
1 Bo told me thet his Hold the line didn't work ( told me it stuck at the end ) duno if that's confirmed.
Last edited by Tesq on Thu May 21, 2015 11:40 pm, edited 1 time in total.
Image

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#59 » Thu May 21, 2015 11:40 pm

The stuck buff issue is somewhat annoying. I'll need to look at the server's log to see if there's anything of use there.

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Zealote
Posts: 456

Re: Bug Report 21/05/2015 (Abilities)

Post#60 » Thu May 21, 2015 11:41 pm

IB:
-Not sure if I'm missing sth obvious here but 'Heavy Blow' has a higher tootltip base dmg than 'Grudging Blow' but actually seems to hit for less.
dmg.jpg
dmg.jpg (52.38 KiB) Viewed 2745 times
-I know mobs don't have armour but shouldn't armour and toughness self-buffs still reduce incoming dmg from them? 'Guarded Attack' and 'Vengeful Strike' don't seem to affect it.
GA_VS.png
GA_VS.png (164.33 KiB) Viewed 2745 times
Last edited by Zealote on Thu May 21, 2015 11:42 pm, edited 1 time in total.
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