Choppa is a nice class to chillout , with no expectations to be a "KING OF A HILL". I know some veery good choppas like Begemot or Blastoise, so y can ask them in game, but for me : Keep Calm and Waaagh all around, bro:)
So if y want to be a someone nightmare, try sorcs or bws or am
Choppa?
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Re: Choppa?
I like the first build minus 'wear em down'.Coryphaus wrote:This is the one and ONLY build that a vast majority of choppa players used when they didnt roll with a dedicated guard or healer, focused on DW, dont use 2h as you miss out on that parry bonus : http://waronlinebuilder.org/#career=chp ... :4676:4686:
if you have a trusted grp with trusted guard and healer then this is the build for you: http://waronlinebuilder.org/#career=chp ... :4676:4686:
full glass cannon, (even more so than now) but you hit like a freight train
The second build doesn't make use of the incredible anti-caster capability the Choppa has. If you use outgoing and incoming heal debuff, plus cooldown increase debuff, healers will die even with guard. Not only that, you SHOULD be using a great weapon when running with a team, 3k crits says it all.
This would be my build for tier 4, assuming of course I have a guard and heal bot. http://waronlinebuilder.org/#career=chp ... 0:;0:0:0:0:
Re: Choppa?
to each their own, imho you dont need that many heal debuffs to blow up a healer, cant stop da chop is enough to take out a healer that (if you cant tear through one healer with it then you need to fix your dmg), that you dont need 2 of them, further more you lose some real survivability with out furious choppin and without it you put some real strain on your grps healer
I prefer DW simply because it offers more utility with parry bonus and also because you can use wild choppin exhaust to blow rage if you need to quickly blow rage
I prefer DW simply because it offers more utility with parry bonus and also because you can use wild choppin exhaust to blow rage if you need to quickly blow rage

Re: Choppa?
So i want to talk about how a choppa should rr spec; i wasnt their for these 1.4 changes so i dont know how the game changed but i read on this blog super effective:
But come T2 im putting all my points first and formost in WS
So im planning on specking like this come T4: http://waronlinebuilder.org/#renown;300 ... 00000000001.4 brought many changes to the way people play their classes.
In the last few days I saw master bomber sorcs trying out single target specs, and full on damage marauders dabbling with defensive sets.
I am not an exception to this change, as obvious as I may sound.
With Epikk I was running a high damage crit spec (but then again, who wasn't?). Tons of melee power, capped str, high crit value, and some added damage tactics + crit triggered ones.
After 1.4 went live, my damage plummeted. Thanks to that forsaken "reduce damage from crit attacks" renown training, 2 out of 3 of my hits were being massively nerfed damage-wise.
It was a tough couple of days if I do say so myself. Must have spent around 50 gold and some 5 hours trying different things to see what now worked for me in this completely new world of post 1.4
for a while there I even considered a full defensive build, which would actually be something very very different from my usual suicidal builds.
But alas I crossed paths with an old friend called weapon skill. To be honest it's a pretty obvious choice, but one that didn't cross my mind at first.
So now, I ditched crit completely. Ok so I have some on parts of my gear, but to be honest I couldn't care less for it.
My current renown training is completely devoted to strength, weaponskill and parry. nothing else.
Thanks to this, I gained two new tactic slots (since there's no crit.. there's no need for crit-triggered tactics) and with my newly acquired high parry, I'm actually trying out Riposte for the first time. That and some healing coming from my exhaustive blows (25% chance) are making me survive a little bit more at least in scenarios (still running an exhaustive blows spec btw)
Best part of all of this? I'm still pro at dying, but now I can actually deal some damage to 2h tanks, and every order that trained reduced chance to be critted and reduced damage from crits actually just has a huge amount of useless renown points when it comes to fighting this choppa
let's see how this goes from now on. I suspect that with more people training reduced crit and reduced crit damage, more people will stray from crit builds. and with that happening, I can see people dropping the reduced crit training (or at least not going as far as 50% reduction)
But come T2 im putting all my points first and formost in WS

Re: Choppa?
You do need that much heal debuff to blow up a toughness stacking WP through guard, trust me. Usually it takes two choppas specced like that to down one WP, and we usually ran one with WL gear for the stacking armor debuff. Fix my damage LoL, capped STR buddy, 3k crits buddy, seriously. In organized play, against enemies that actually know what they are doing, that other spec will simply pad numbers.Coryphaus wrote:to each their own, imho you dont need that many heal debuffs to blow up a healer, cant stop da chop is enough to take out a healer that (if you cant tear through one healer with it then you need to fix your dmg), that you dont need 2 of them, further more you lose some real survivability with out furious choppin and without it you put some real strain on your grps healer
I prefer DW simply because it offers more utility with parry bonus and also because you can use wild choppin exhaust to blow rage if you need to quickly blow rage
Re: Choppa?
Most destro 6 mans dont use 2 chops, but rather 1 chop and 1 mara, whose debuffs are good enough that you dont need 2 heal debuffs

Re: Choppa?
I disagree, based on my own experiences you need two choppas, you need those debuffs. That class and spec is what makes destro stand ahead of order IMO, the best of everything DPS plus debuffs in one setup. I keep going back to WP's, mainly because top tier players had time to /laugh while tanking 3+ DPS on them. They can't do that with two heal debuffs and cooldown increase on them.Coryphaus wrote:Most destro 6 mans dont use 2 chops, but rather 1 chop and 1 mara, whose debuffs are good enough that you dont need 2 heal debuffs
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Re: Choppa?
Did the 2 cd inc stack or did you have to communicate to make sure your timing the application of the ability with your teammate to make it be as up long as possible?

Re: Choppa?
Timed and alternated. Lots you can do with 6 debuffs that strong in a 6man. Also can be used to make breathing space for healers, combo it with 'try n hurt me' and you effectively turn off DPS on a single target for 10 seconds.Coryphaus wrote:Did the 2 cd inc stack or did you have to communicate to make sure your timing the application of the ability with your teammate to make it be as up long as possible?
Edit: A lot of people just don't understand that min/maxed groups in full sovereign can go at it for 10-15 minutes straight without wiping. You need your DPS classes to be capable of doing their job. Padding numbers is not their job, debuffing then focus firing for a kill IS their job.
This old video from guild mate showcases what I mean https://www.youtube.com/watch?v=HXJs2Aj55uM
Everyone in that video is wearing full sovereign except for Toruma(using WL for set bonus). Both choppas are specced using the build I linked, both tanks have capped wounds and toughness, both DoK's have stacked toughness around 700-800. Order team is also in full sovereign, uses two tanks, and two WP's with stacked toughness. They also utilize warbuddy and still lose to better comp. The fight lasts 10 minutes and has a dozen or more combat rez's before full wipe.
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