and Besides gear, those are the fights which make cities worthwhile and funTreefAM wrote: ↑Sat Jun 13, 2020 5:47 pmOh I know, you can't control what rng fills your instance with, and once you're in it's hard to get everyone to join your discord for more coordination. Few cities that went bad, either when we lost or won by a hairs length is the reason why I consider to start 24mans, but like I pointed out, the people I trust and who join my orvr roaming are parts of bigger guilds with stronger and better organized city warbands, and when you invite people out, it can be fun, there are gems but it's harder to get them to do what you want often and people tend to give up easy.Wam wrote: ↑Sat Jun 13, 2020 5:12 pm I found the 12 man stuff more "fun" but the issue is your going to lose if you come across bigger higher end opposition, so the balance between efficency and fun, if you have the choice. There's alot of variables. Your advice is good whether people pay attention to it is another matter, people just prefer to take the easier route, rant on forums to let off steam after a heavy lost and try change the system instead of adapt to it and improve. Instead of just take it how it is and move on to the next one. I don't make forum posts whenever i lose. You just evaluate and move on, Bad setup, too much pug, not good enough assist etc... things that sometimes go in your favour and sometimes dont.
Though it can be fun when your oposition is a similar semi organized 12+pug group, had a nice fight vs Graffer and his guys some weeks ago where a single mistake at the 4min mark and his amazing flank cost us stage 1 and 2 and a long drawn out fight in stage 3 since Graffer just does not die.
I like cities for different style of fight and less zerg... depends on mentality/setup and opposition though, when all the rng comes together
I still fondly remember 6 man instance, then server reboot half way through and rollback (i think this was infinate sov dupe time) against Lesti and his sl buddy
