wonshot wrote: ↑Tue Jun 16, 2020 9:26 am
Alfa1986 wrote: ↑Tue Jun 16, 2020 9:07 am
...many players are right who claim that the system is too supportive and friendly to large guilds/alliance, but too cruel to small guilds and solo players. maybe it’s certainly done on purpose, so that people join large guilds and it is easier to manage? mb. Idk....
Just chipping in with my own experience here. On city launch my guild quickly realized that the meta for orvr and city were completly different, not only didnt we have our members all able to attend in these random hours of city-sieges happening due to irl comitments. But also we had to rethink our setups. We ran to our best succes when we matched our 3fg of aoe-idiot warbanshitters with 6man heroes to a mix of both worlds. We had some great and good fights, and as people got full gear it became harder and harder to fill out the slots so had to rethink the approach again.
We then started to reach out to alliance guilds and have some alliance-wide warband setups, but going back on the drawing board as we started experimenting with setup. Ran too much aoe, too little healer-killing. Too many lowgeared dps players unable to assist and/or compete vs the endgame geared setups. And then had to take a step back from the more competitive fights and gear our new recruit lineup up (order luxuary) basicly dodgeing and queueing looking for other teams on our level who also queued with closed warband 3fg instead of a full 24man stack.
So now we are back at a point where we think our 3-4fg might have gear and we start queueing earlier again and poke the bear in the early instances. For the cities fireing off at really impossible hours we have reached out and expanded the alliance to have some 6man smaller guilds available to assist with a party or less for these moments.
This is alot of effort extra put into just being what most destro see as mediocre performance attendance from us, and that is fine. We focus on our internal progression and have attempted to tacle the issues as we faced them.
So where does this bit of story-time fit into this topic? Well it is very easy to claim the victum role of soloqueing or being lesser organized, and start complaining about how the world is unfair. As someone posted very well on this very page, everything here is a choice. Do you wake up at night to do city, do you put in work to get organized and put yourself in a better possition to win, or just attend for a chance of participation trophies.
Ive been in that spot, facing TUP and fighting for reaching just one killingblow. it is rough! We kept coming at them, tried different things and in the end still got our asses handed to us lol (check their memevideos)
But we learned something minor each fight, we talked it through and tried to improve on the areas where we are lacking. Now are we ready for a TUP insance again? probably not, atleast not for winning. but we have improved internally and next time we face them we might get one more kill and then we take it from there
I do not accept (understand) the arguments like "we made a lot of efforts ... and therefore we have the right to ...". to be honest, I have no hatred / envy for large guilds and organized warbands, but what you say as an excuse does not make much sense.
judge for yourself, you say that you are trying various options for compiling builds and specs, spending many hours choosing the best setup from certain classes and so on ... stop, are you doing all this for me or for someone else? you lead this way as you do like to do it and do it first of all for yourself, for your ego, to show "yes look, we have worked for a long time, improved yourself, and now we are the best." You do this because you like to play in this way, sitting with a calculator, calculate which setup will be most useful in a given situation. (Mathematics is a great science))).
it’s wonderful, I don’t blame you, but as i wrote earlier that the main thing in the game is the competition. but let's be objective, you yourself say that few people on the server can equal you in strength. (Tur, fmg, mb someone else idk). But what about everyone else you can easily kill in 2 seconds? (The game in this case turns for the weaker side into died-res-died-res), this is not cool for anyone.
Many people do not have so much free time to hone their skills (get equal equipment(wake up for sity at 3 am or so on)) to compete with those players who are in the game 24/24, but they also want to play and have fun and use the same content as hardcore players. In my opinion, they have a right to it, although maybe someone thinks differently, I do not know.