Correct, as was the 2nd AM missing from the top of the list.
I'm surprised they got into city! Might've been one of the many 24s that get formed with any random comp just to have a higher chance of getting an instance.
Correct, as was the 2nd AM missing from the top of the list.
I'm surprised they got into city! Might've been one of the many 24s that get formed with any random comp just to have a higher chance of getting an instance.
M0rw47h wrote: ↑Tue Jun 16, 2020 1:19 pmThen you need to get rid of current system completly and replace it with MMR based one - which would mean no instant poping games, but ques for 30 minutes and then some matchmaking work. Doing that you would give everyone MMR and match WBs based on their average MMR. This way PUG dudes wouldn't run into TUP. However, to make it have any sense there shouldn't be any random bags given around and rewards given for win/lose should be based on personal MMR rather than City Stars or random bag rolls, so top premades fighting top premades would be more rewarded for their loss than efortless pugs would get for their effortless win at the bottom of MMR bracket.Alfa1986 wrote: ↑Tue Jun 16, 2020 12:55 pm This is not about gaming genres. Playing any shooter (contr strike, quake, unrealtournament etc) you can also run into a team that will coordinate your actions much better and eventually they ll trample on you. This conversation is about spliting the strength of the entire community into certain levels and an attempt to balance the power between the realms in an every single instance of the mirror, so that everyone would be interested in fighting an equal rival in strength, and not be stomped in 2 seconds (as I see tis topic).
man is simple recommend people to ply just pug scenario and don't join city and other sc at all. at least 1 month when the wait on destro side will be 2h+ and will be increase shift to destro side , they will start do some changes. till then they will just recommend get better , get a team ,get a guild, but even with that your team will still do ---- when the other team just play premade hardcore every fight.chookette wrote: ↑Sat Jun 13, 2020 12:36 pm
Where is the fun ?
First of all, I want to tell you that you have had a super work for 6 years.
However, we must react quickly to what is happening in capital. The game loses all its interest with monumental differences between the wb.
What do you think the players say when for the 10x they are crushed or they crush their opponent? where's the fun?
Guy had a simple, elegant idea and then you went and made spaghetti out of it. Why would you have 2 ques? The devs clearly stated that it's in it's core a team game and there will be no such thing as city soloq. How long until the pugs whine that premades are allowed at all in their pug que? Force 2/2/2? What about the surplus of dps, they should be left to dry and acquire sov much slower than other archetypes? If you want 2/2/2, join. a. warband. Let soloquers get ridiculous comps overstacked on dps, losing sides crests are still better than no crests. Why on earth would gear/rr count towards mmr? Simple win/loss per stage does the job just fine.
1. MMR for the city will work as well as MMR works for scenarios today, that is, in no way. Namely, no one will get a pop at all.Elemint wrote: ↑Tue Jun 16, 2020 7:22 pmGuy had a simple, elegant idea and then you went and made spaghetti out of it. Why would you have 2 ques? The devs clearly stated that it's in it's core a team game and there will be no such thing as city soloq. How long until the pugs whine that premades are allowed at all in their pug que? Force 2/2/2? What about the surplus of dps, they should be left to dry and acquire sov much slower than other archetypes? If you want 2/2/2, join. a. warband. Let soloquers get ridiculous comps overstacked on dps, losing sides crests are still better than no crests. Why on earth would gear/rr count towards mmr? Simple win/loss per stage does the job just fine.
pretty much this, as long as pugs / solo join the city they will not make any changes. Was the same with PUG Scenario, it wasn't till all the solo/duo players stopped queueing for any scenario did they make any changes.soulbog wrote: ↑Tue Jun 16, 2020 6:52 pmman is simple recommend people to ply just pug scenario and don't join city and other sc at all. at least 1 month when the wait on destro side will be 2h+ and will be increase shift to destro side , they will start do some changes. till then they will just recommend get better , get a team ,get a guild, but even with that your team will still do ---- when the other team just play premade hardcore every fight.Spoiler:
Did you even read his suggestion at all?Alfa1986 wrote: ↑Tue Jun 16, 2020 8:14 pm 1. MMR for the city will work as well as MMR works for scenarios today, that is, in no way. Namely, no one will get a pop at all.
2. Two ques are needed to separate the players in strength and power, so that some do not intersect with others and do not receive from the game such negative emotions as they have now. The spirit of team play will not be affected in any way, since both case the teams and not solo players will play there and there. I do not urge to create a separate instance for each solo player lol
3. Premades also whine, as we all can see and obsorve, it is obvious that no one likes this situation. But solo players, unlike premades, rarely speak negatively and toxicly towards the opponent.
4. too many of DPS is a problem, but people themselves choose the class for which they want to play. Do you propose filling out the instance 24 DPS against 24 DPS in this case? Or what? Yes, some of the players will remain overboard the siege of the city, but and today some of the players do not get a pop. You can not please everyone. me too as dps very often dont get a pop in the sity, although as a healer dont have this problem.
5. take into account the level of equipment/gears and the RR level when instance is filling is a necessary condition for creating competitive and equal fights for pugs.
Well, matchmaking could also try to do 2/2/2 parties for as many soloers as possible - it's already doing it for solo ranked.Elemint wrote: ↑Tue Jun 16, 2020 5:55 pmSo, get an X amount of time before cities pop for everyone to que, calculate wb mmr on entering que, collect all that's less than a wb, fill it until 24, sort and match from top? Scale rewards with highest rated of the 2 sides. Sounds decently thought out.
If the rewards curve was set only when cities begin, from what you have in the que instead of fixed, and mmr was awarded each stage, it seems like it would be an improvement over current system
Users browsing this forum: Thomasenalt and 22 guests