
Got some remarks to improve the experience:
- I think it would be best to just make everything outside the arena unattackable. So you don't have to worry about auras, pets or missclicks. Also sometimes skills that you use the second the duel is over and you're getting ported back 'resolve' outside the arena and get you killed. For example: Today I threw an acid grenade with my engi and got defeated while it was traveling. It then hit my opponent outside the arena and i got killed.
- I agree with Skulgrim that the ability to watch duels could be a bit improved. Maybe a narrow bridge going from order to destro spawn could help.
- Another qol change would be to fully heal you after the duel. So you don't have to wait for your regeneration to start a new duel.
- Pets shouldn't be able to attack each other in the arena before the duel starts. It even works if you belong to the same faction (tested it with wl and engi).
- I had a couple of games where I played with my wh against a friend as squig or wl where we got teleported back, because the game said he surrendered. Which he did not. Not sure what exactly caused this. It happened not too far after the 30 seconds countdown was over.
- One time I accepted a duel with a wl and we went to the arena. The countdown began and one second later the log said that I declined the duel. Again no idea what caused this.
- Apparently joining the area activates the lockout timer. I don't think that's really necessary here.
Nonetheless great work
