Basically as you can see in this thread, the classes are pretty close. Each side likes to play "grass is greener" with the other one though and complain about what they don't have while pretending that what they do have isn't very good.
They are slightly different, but have more in common than not. Basically the same class more or less, with some different abilities, the major choice is whether or not you want to play Order or Destro, either way you still still get that "berzerker" feeling.
Slayer vs Choppa
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Re: Slayer vs Choppa
Right, they are "slightly" different, thats why i guess, best order comp there is for 6v6, proven in different fights and tournaments, contains 2 slayers. And rampage is balanced.
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Re: Slayer vs Choppa
Yep, slightly different. Slayers are better in 6v6 than Choppas. Choppas are better the more people you can hit with GTDC, so they tend to be as good if not better than slayers effectively in 24v24+ content. Rampage is very strong, GTDC is also very strong, etc...
That's "slightly", as in, they are similar classes with some slight differences. They both fulfill, the same "get stuck in berzerker mdps role" in slightly different ways. One class will be better at certain things than others, due to their differences.
Choppas not being desirable for 6v6 is an issue (not a huge one, but an issue)., but it's not necessarily a Slayer issue. That would be conflating a classes balance with the mirror balance.
Regardless, I'm not into the whines or salt from either side. If both sides don't realize how objectively powerful rampage and GTDC are and what slayers/choppas can do individually and their pros and cons then it's not a discussion I'm going to have. Look at this thread, it's literally just order/slayer players whining about GTDC and destro/choppa players whining about rampage.
For a new player, like the OP - the salt and nonsense that this thread devolved into is utterly worthless. That's to whom my comment was geared to, someone who is looking for general information, and not the biased salt warriors who can only see things from their own tribal perspectives. Unlike what people who have lost perspective believe, these classes are VERY similar by any objective measure, including looking at the other mirrors in this game as well as class balance as a whole from the MMO industry and how like/like classes/balance are. To imply they aren't similar because they have minor differences shows a complete lack of understanding of what the phrase "slightly different" means (there's a reason why it is not the phrase " the same".)
As usual, the "tribal groupthink" is strong in the forums and this community and it's almost always complete nonsense. The average consensus on "class balance" from both the "order" and "destruction" perspectives is so far off it's laughable most of the time. There is a serious "grass is greener" logical fallacy that this community is obsessed with being wrong about with its unhealthy polarization (it also certainly doesn't help that there is no agreed upon consensus as to "what" classes should be balanced for, hence the "6v6" comment made earlier, you'll have other people who complain things aren't balanced for 1v1, or for 24v24, or for 100v100 orvr, etc..) It stands to reason that some classes will be better at some arbitrarily defined group sizes than others, and that this will change in different environments. Regardless, last I checked "ranked 6v6" wasn't the end all be all of "class balance" and "how things should be balanced", otherwise why would order even care about a shadow warriors viability in city? Why would they need buffs? Why would WE/WH need any buffs? WE is fine in 6v6, better than Marauder. Should the Marauder get buffs and not the WE? It's this lack of critical thinking that plagues the playerbase.
Last edited by Foofmonger on Tue Jun 23, 2020 6:26 pm, edited 2 times in total.
Re: Slayer vs Choppa
Foofmonger is right. Stop this nonsene. Both classes are very similar, in term of balance I would say both are at same level. I would say they are the best balanced mirrors in this game
Re: Slayer vs Choppa
just punt away the choppaCountTalabecland wrote: ↑Mon Jun 22, 2020 2:21 pm As stated above, Rampage is actually well balanced due to rage requirements, lack of a gap closer, and the fact that it can be shattered. If you see a glowing slayer punt it away or dont stand within 30 ft during retribution bomb and you have negated most the damage.
GTDC is broken because the pull is undefendable and it has no minimum range. You can pop it without rage and interrupt any channel or build up. Its a braindead spam because you give up nothing by using it on cooldown without thinking. At least Rampage has to be managed to have as many of those 20 seconds used while in melee range, while prepping your rage to peak after using rampage so you can retribution bomb in red while Rampage is up for the whole duration.
Destro never wants to look deeper than saying “oh muh gurd 100% ignore waaaaah.”
Re: Slayer vs Choppa
CountTalabecland wrote: ↑Mon Jun 22, 2020 2:21 pm As stated above, Rampage is actually well balanced due to rage requirements, lack of a gap closer, and the fact that it can be shattered. If you see a glowing slayer punt it away or dont stand within 30 ft during retribution bomb and you have negated most the damage.
GTDC is broken because the pull is undefendable and it has no minimum range. You can pop it without rage and interrupt any channel or build up. Its a braindead spam because you give up nothing by using it on cooldown without thinking. At least Rampage has to be managed to have as many of those 20 seconds used while in melee range, while prepping your rage to peak after using rampage so you can retribution bomb in red while Rampage is up for the whole duration.
Destro never wants to look deeper than saying “oh muh gurd 100% ignore waaaaah.”
Im sure if rampage were in destro side, you would defend it too
oh btw, GTDC FTW giving order free inmunities

Re: Slayer vs Choppa
Not really a free immunity seeing as there is no defensive check to GTDC. So if you are sucked in by it.... it has served its purpose. Also immunities reset on rezzes so if you get sucked into the zerg and die and are rezzed you can just get sucked into it again.StrongUn wrote: ↑Wed Jun 24, 2020 7:02 pmCountTalabecland wrote: ↑Mon Jun 22, 2020 2:21 pm As stated above, Rampage is actually well balanced due to rage requirements, lack of a gap closer, and the fact that it can be shattered. If you see a glowing slayer punt it away or dont stand within 30 ft during retribution bomb and you have negated most the damage.
GTDC is broken because the pull is undefendable and it has no minimum range. You can pop it without rage and interrupt any channel or build up. Its a braindead spam because you give up nothing by using it on cooldown without thinking. At least Rampage has to be managed to have as many of those 20 seconds used while in melee range, while prepping your rage to peak after using rampage so you can retribution bomb in red while Rampage is up for the whole duration.
Destro never wants to look deeper than saying “oh muh gurd 100% ignore waaaaah.”
Im sure if rampage were in destro side, you would defend it too
oh btw, GTDC FTW giving order free inmunities
This retort kind of doesn't make sense if GTDC served the pulling part of its purpose.....
Re: Slayer vs Choppa
GTDC has such a short range tbh, if I get hit by it , i done already goofed. WL on the other hand can be like an 80y pull or whatever the pet range limit is . Seems very long
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Re: Slayer vs Choppa
raistomen wrote: ↑Wed Jun 24, 2020 6:03 pmjust punt away the choppaCountTalabecland wrote: ↑Mon Jun 22, 2020 2:21 pm As stated above, Rampage is actually well balanced due to rage requirements, lack of a gap closer, and the fact that it can be shattered. If you see a glowing slayer punt it away or dont stand within 30 ft during retribution bomb and you have negated most the damage.
GTDC is broken because the pull is undefendable and it has no minimum range. You can pop it without rage and interrupt any channel or build up. Its a braindead spam because you give up nothing by using it on cooldown without thinking. At least Rampage has to be managed to have as many of those 20 seconds used while in melee range, while prepping your rage to peak after using rampage so you can retribution bomb in red while Rampage is up for the whole duration.
Destro never wants to look deeper than saying “oh muh gurd 100% ignore waaaaah.”
First pull is instant, so thats an instant pull for each choppa. Plus GTDC is broken in regards to immunities so good luck escaping it.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
- CountTalabecland
- Posts: 1023
Re: Slayer vs Choppa
Hardly matters when GTDC and MSH can punt/pull multiple times with respecting immunities. But sure it must be so hard for you.StrongUn wrote: ↑Wed Jun 24, 2020 7:02 pmCountTalabecland wrote: ↑Mon Jun 22, 2020 2:21 pm As stated above, Rampage is actually well balanced due to rage requirements, lack of a gap closer, and the fact that it can be shattered. If you see a glowing slayer punt it away or dont stand within 30 ft during retribution bomb and you have negated most the damage.
GTDC is broken because the pull is undefendable and it has no minimum range. You can pop it without rage and interrupt any channel or build up. Its a braindead spam because you give up nothing by using it on cooldown without thinking. At least Rampage has to be managed to have as many of those 20 seconds used while in melee range, while prepping your rage to peak after using rampage so you can retribution bomb in red while Rampage is up for the whole duration.
Destro never wants to look deeper than saying “oh muh gurd 100% ignore waaaaah.”
Im sure if rampage were in destro side, you would defend it too
oh btw, GTDC FTW giving order free inmunities
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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