If you are going to do a macro it's best to do a /script with the function name the /wlh is pointing to
[ADDON] Warband Lead Helper
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Re: [ADDON] Warband Lead Helper
Ethreal Corque Urgiz Loxley Chilli Maduza
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Re: [ADDON] Warband Lead Helper
Sweet, just tried it.
This macro works:
Code: Select all
/script wbLeadHelper.toggleWbLeadHelperWindow();
Re: [ADDON] Warband Lead Helper
Is there a list of icons somewhere to use here: local wlhMessageStart = "<icon49>"; ?
Thanks so much for an amazing mod. This is a great community resource.
Thanks so much for an amazing mod. This is a great community resource.
Re: [ADDON] Warband Lead Helper
Glad you like it.
I don't have a list but in this thread viewtopic.php?t=13575 are some mentioned. You can try it out yourself tho. You can just paste them in the in game chat box and annoy the people around you while finding the one you like.
I don't have a list but in this thread viewtopic.php?t=13575 are some mentioned. You can try it out yourself tho. You can just paste them in the in game chat box and annoy the people around you while finding the one you like.
Re: [ADDON] Warband Lead Helper
I have seen those countdowns, good stuff.
Blame It On My ADD Baby...
Re: [ADDON] Warband Lead Helper
Sweet, thanks again!provide wrote: ↑Wed Jul 01, 2020 8:03 pm Glad you like it.
I don't have a list but in this thread viewtopic.php?t=13575 are some mentioned. You can try it out yourself tho. You can just paste them in the in game chat box and annoy the people around you while finding the one you like.
Re: [ADDON] Warband Lead Helper
Too bad we have no low tiers for practice leading. Its big resposibility to not crash 24 pug man on a shields of guild premade WB:)
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- hunter4souls
- Posts: 18
Re: [ADDON] Warband Lead Helper
have reworked some addon's code and added some options for more customization:
- reworked wlhMessages object, so it should be easy to add new buttons
- added options to change button and text colors (you can leave fields empty to use default colors)
- added options to add specific icons in the beggining and the end of each message (same with default icons)
- added more buttons and regrouped them
- some code tweaks
to update addon, you'll have to replace code in
with this code
- reworked wlhMessages object, so it should be easy to add new buttons
- added options to change button and text colors (you can leave fields empty to use default colors)
- added options to add specific icons in the beggining and the end of each message (same with default icons)
- added more buttons and regrouped them
- some code tweaks
to update addon, you'll have to replace code in
Code: Select all
wbLeadHelper.lua
Code: Select all
https://pastebin.com/SENEFEB7
<icon20191> Aktheon : drift masta
<icon20201> Akteon : healer? what healer?
<icon20203> Aktheonus : M.D. on drugs
<icon20181> Aktheonius : deep (Keep) penetration
<icon20197> Aktheonok : as good as kfc
<icon20201> Akteon : healer? what healer?
<icon20203> Aktheonus : M.D. on drugs
<icon20181> Aktheonius : deep (Keep) penetration
<icon20197> Aktheonok : as good as kfc
Re: [ADDON] Warband Lead Helper
Hey mate thx for the comment.
I am already working on the next version and already added button text colors, mainly to highlight buttons you have to find quickly and make submenus better recognizable. Changing the icons in general was already possible. Not being able to change icons per button was a deliberate design choice to make it easier to recognize which messages belong to what person, when multiple people use the addon. Besides that, personally I think having too many different icons makes it harder to follow the chat but that might just be me.
I am hesitant to add more message. The next update will already add two new button submenus, I don't want it to get too big. At least not by default. I made it configurable (more or less) for a reason, so people can add more if they need it (like you did).
Regarding your wlhMessages rework. Funnily enough that looks similar to what I had before. I changed it back to a flat structure after noticing people having problems changing a too complex version of it. So non technical people have it easier to add buttons on their own.
Thanks for your changes, I definitely appreciate you finding the addon useful and changing it to your liking. I hope you understand that I will not merge your changes for now cause I already implement some of it myself and the above reasons.
Cheers, hope to see ya in game.
I am already working on the next version and already added button text colors, mainly to highlight buttons you have to find quickly and make submenus better recognizable. Changing the icons in general was already possible. Not being able to change icons per button was a deliberate design choice to make it easier to recognize which messages belong to what person, when multiple people use the addon. Besides that, personally I think having too many different icons makes it harder to follow the chat but that might just be me.
I am hesitant to add more message. The next update will already add two new button submenus, I don't want it to get too big. At least not by default. I made it configurable (more or less) for a reason, so people can add more if they need it (like you did).
Regarding your wlhMessages rework. Funnily enough that looks similar to what I had before. I changed it back to a flat structure after noticing people having problems changing a too complex version of it. So non technical people have it easier to add buttons on their own.
Thanks for your changes, I definitely appreciate you finding the addon useful and changing it to your liking. I hope you understand that I will not merge your changes for now cause I already implement some of it myself and the above reasons.
Cheers, hope to see ya in game.
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