agemennon675 wrote: ↑
Wed Jul 01, 2020 7:39 pm
I played both sides, this is definetly the case, playing Destro is much easier on every aspect, you never get a full ranged dps scenarios on destro its common on order tho
Thats not the fault of balance or matchmaker, thats too many players choosing to all roll Engies and BWs because its easier to sit back and pew pew rather than find a guard. Which leads to...
Something else Order players don't seem to enjoy playing - tanks. Why? I don't know. SM is the only 2h that can still get a HtL-like defense channel when they get focused, and can pour on the damage when not focused. Knight is a % heal buffing, punting, defensive machine. Which leads to...
Too many RDPS and too few tanks leads to too many imbalanced WBs queuing for city scenarios. Considering how many times i get thrown into a 12 dps Order city fight, is it any coincidence that Destro wins more city fights on average?
PS - I agree, mSH snare prob should be in line with others. Tanks should get the long snare, short CD - dps get the short snare, long CD.
Maybe rather than claiming the devs are all "Destro Biased" (hahaha ok), that they want nothing more than to have all destro classes buffed (is that delusion or memory issues with past patches?),and threatening to quit (bye!) over the most mobile class with ridiculous numbers of gap closers (pounce, pet pull, pet super speed and snare, charge, sprint, range m1 root - am i missing some??) losing a tiny bit of snare duration on a couple of abilities, go put a well reasoned suggestion on the forum somewhere. Just a thought.