
Edit: Wouldn't have thought it was relevant but just in case... my AM was one of the chars with the stuck in SC problem.
I don't know how stealth originally worked on Mythic, though I theorize that it didn't use our implementation. We remove the enemy player from the client when they stealth and readd them when they reappear. This implementation causes some issues, and it's beyond my power to fix.Dioxin wrote:Dunno if its been said or not but i seems that Witch Elves stay in stealth for 5ish seconds after they start attacking you.
Yeah I can confirm this on my BO, I know of latency but my character was getting collision on the order player and I still couldn't use my melee abilities on him because he was out of range. Not complaining or anything but just something to keep in mind if you guys ever try to implement a latency workaround.Morf wrote:To add to what i said earlier in this thread, all melle skills(atleast on my kotbs,choppa and bo) seem to get buggy range at times where they are so slightly out of range that i am able to use a melle skill, it plays like half the animation and doesnt land. Cheers
I had one complaint from a player in sc that he did not saw me when I've opened on him from stealth, but that was group fight in scenario when we were winning/puting melee train on them. Anyway we talked during scenario and tested by me opening more on this specific player - and then he saw me from first second I've opened on him from stealth.Azarael wrote:I don't know how stealth originally worked on Mythic, though I theorize that it didn't use our implementation. We remove the enemy player from the client when they stealth and readd them when they reappear. This implementation causes some issues, and it's beyond my power to fix.Dioxin wrote:Dunno if its been said or not but i seems that Witch Elves stay in stealth for 5ish seconds after they start attacking you.
This is both correct and intentional.sotora wrote:I do have some report about stealth to make though. Since 21/05 patch Stealth seem to be much more "vunerable" - I get detected when in stealth much more often. Sometimes I get impression that I get "thrown out of stealth" even without enemy players in close proximity (will test it further).
I don't know if this is intended, I am just reporting that it definately changeda and stealth is much more detectable.