idk. I prefer 4 BW + KotBS + WP. LOL!Tesq wrote:-on your guard:physic beackslash damage on melee instead on magic damage like chosen
-focused mending : +15% heal to all party.....
-dirty tricks: when block all group gain 10% crit chance to damage/heal.....
-encourage aim: all enemy in the rage are more easy to crit of 10%....
-Vigilance: not cleanseable damage reduction for 50%.....
-chance to stack his armor penetration until 75% with a combination of runefang + precision strike + wep skill.....
-a ST snare that can became aoe 4 ppl
-ST interrupt....
-shatter confidence....
-undefiteable moral root that can only be break by juggernaut and melee version but cannot be cleanse by healer in any way ( so if you are a tank/melee and you have alredy used that skill or you are a rdp/healer you are ****)
-have all the other good things chosen have as super punt and wounds debuff with the exeption of increase moral tactic (destinated to victory)..........
pack a lot of these things togheter now you know why order player 1kobs 1IB 2 slayer 2 wp premade party set-up.
What makes KOTBS better than chosen?
Re: What makes KOTBS better than chosen?
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