Aww, Mythic be damned. At least we Magus don't do physical damageKaitanaroyr wrote:engi's firebomb has always been cast able on the move.Zealote wrote:As I recall it:
-Was not castable on the move (same as engi's Firebomb)
-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).
[Original discussion here (pages 11, 12, 13): http://www.returnofreckoning.com/forum/ ... &start=100]
Magus' Rend Winds ability - How did it work on live?
- magter3001
- Posts: 1284
Re: Magus' Rend Winds ability - How did it work on live?
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands
Ads
- Kaitanaroyr
- Posts: 484
- Contact:
Re: Magus' Rend Winds ability - How did it work on live?
[/quote]Aww, Mythic be damned. At least we Magus don't do physical damage
[/quote]
Grenade spec engi doesn't deal physical damage
Grenade spec engi doesn't deal physical damage
Spoiler:
Re: Magus' Rend Winds ability - How did it work on live?
I didn't play engi as much as magus but I'm still pretty sure Firebomb wasn't castable on the move. Are there any vids showing it being used while moving?Kaitanaroyr wrote:engi's firebomb has always been cast able on the move.Zealote wrote:As I recall it:
-Was not castable on the move (same as engi's Firebomb)
-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).
[Original discussion here (pages 11, 12, 13): http://www.returnofreckoning.com/forum/ ... &start=100]
I know some tooltips are unreliable so it doesn't prove it, but Firebomb's doesn't give any indication tht it should be castable on the move. It's a basic 1s cast (not channel), and afaik all casts require you to stand still unless stated otherwise.
P.S. Firebomb is obv diff to RW in its dmg application though, just one hit at end of 1s cast instead of 3 sep ones.
Aetir
Re: Magus' Rend Winds ability - How did it work on live?
that's maybe related to balance the crit chance and damage of magus that are more high than his counterpart. Btw i really enjoy playing magus i think i will make it one of my main. Also the disk fix make it a lot more cool to play. Thx for that.

Re: Magus' Rend Winds ability - How did it work on live?
Bump cos there doesn't seem to be agreement on Firebomb yet 
Aetir
Re: Magus' Rend Winds ability - How did it work on live?
You couldnt use firebomb on the move on official servers.
Seeing as engi doesnt have a range snare, magus to ? then mayb it would be a positive change to allow rend winds and firebomb to be used on the move and also for shaman gork'll fix it and am healing energy.
Seeing as engi doesnt have a range snare, magus to ? then mayb it would be a positive change to allow rend winds and firebomb to be used on the move and also for shaman gork'll fix it and am healing energy.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Magus' Rend Winds ability - How did it work on live?
Then they need a cooldown. But I think skills shouldn't be changed until T4.
Dying is no option.
- magter3001
- Posts: 1284
Re: Magus' Rend Winds ability - How did it work on live?
Yeah. We should definitely wait for T4 because as I noted earlier, any changes made to an ability would have to be monitored Tier by Tier. Also we all know that ever since Auras got changed, it opened a Pandoras Box to having every class want a little change here or there for their favorite class. Aza already said that the devs will wait 'til T4 and i'm perfectly cool with that, as long as it's balanced for both Order and Destruction.Sulorie wrote:Then they need a cooldown. But I think skills shouldn't be changed until T4.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands
Ads
Re: Magus' Rend Winds ability - How did it work on live?
The only other thing is the timing of RW's dmg application. I find it hard to tell from the vids: is there a slight delay (0.33s) between the end of cast and the first hit (as Marley's diagram shows) or does it hit at 1s? If it's the former, I think the current DoT implementation is the same dmg-wise; there's just the (theoretical) problem of the whole dot being disrupted, and maybe other things like possibility(?) of it being cleansed - yh I know, it's unlikely given tht it's a 1s dot, and wouldn't really matter if it was anyway, but just saying it's different 
@Azarael Please let us know when you've got enough info/consensus so we can say goodbye to this thread
@Azarael Please let us know when you've got enough info/consensus so we can say goodbye to this thread
Aetir
Re: Magus' Rend Winds ability - How did it work on live?
Next update renders Firebomb and Rend Winds unable to cast on the move, and RW's damage is dealt in one block at the end of the cast.
Who is online
Users browsing this forum: Bing [Bot], Synestra and 13 guests



