
City Winner History?
Re: City Winner History?
I have to agree with Detangler. If even L2P is having an easy time in cities, something must be seriously wrong. 

Slayer - 40/7x
Archmage - 40/7x
Archmage - 40/7x
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Re: City Winner History?
Almost nobody would care about city win/loss rate if end-game rewards weren't tied to it. The problem is the content and the reward structure, not the classes.
It is just lazy to blame the players. The devs decided they wanted to force everyone to play a certain way without fixing all the things that needed to be fixed to play that way.
It is just lazy to blame the players. The devs decided they wanted to force everyone to play a certain way without fixing all the things that needed to be fixed to play that way.
Re: City Winner History?
Engies problems are easily killed static pet, aoe dots that can be cleansed by dok aoe cleanse and single target that goes against the resist that everyone stacks.
Re: City Winner History?
What person stacks a single resist over others? Jewelry and capes all have very similar resist numbers x3. Chosen/knight resist aura, shaman/AM group buff, and zealot/RP individual buff all give resists x3. No one uses resist talismans, especially with how easy it is to hit and go over the 40% resist soft cap.
Sorry, but this is just a terrible argument.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: City Winner History?
Armor is a resistDetangler wrote: ↑Fri Jul 31, 2020 1:23 pm What person stacks a single resist over others? Jewelry and capes all have very similar resist numbers x3. Chosen/knight resist aura, shaman/AM group buff, and zealot/RP individual buff all give resists x3. No one uses resist talismans, especially with how easy it is to hit and go over the 40% resist soft cap.
Sorry, but this is just a terrible argument.
Re: City Winner History?
+1Aethilmar wrote: ↑Fri Jul 31, 2020 1:50 am Almost nobody would care about city win/loss rate if end-game rewards weren't tied to it. The problem is the content and the reward structure, not the classes.
It is just lazy to blame the players. The devs decided they wanted to force everyone to play a certain way without fixing all the things that needed to be fixed to play that way.
shmemsy 82 IB sjem 75 WP sjembem 70 ENG shmem WH 67 sjemo 68 WL sjemsy 64 BW fatsjem 59 SLAY shmoom 52 AM sjemsjem 53 RP smemz 43 KotBSsjemel 59 SW
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
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Re: City Winner History?
why add guards to spawn but not do something about being pulled in? you can kill the enemies champs by rifting them into the barrier
Re: City Winner History?
No, not really, that award goes to GW2
There is a big gap between gear that is viable and gear that is BiS. Maybe it´s too long time ago you were in those shoes.
This is basically a lie, or maybe you understand it better that way -> This made me cringe hard. You do not feel good in conq, i have been there not so long ago.
Lorsten wrote: ↑Thu Jul 30, 2020 2:17 pm The advantage players have with gear upgrades is so low in this game, compared to others, where u can get BiS trinket or legendary pve weapon (comparing to WoW again) and your dps goes to the sky...
There is only few specific classes, who is very gear-dependent (dd DoKs for example).
So you excuse how it is here with how horrible it is in wow ?

Lorsten wrote: ↑Thu Jul 30, 2020 2:17 pm About RR, you really dont need to be 80RR to be solid, the difference between 70 and 80 is not dramatic, again compared to other games (imagine player who spent twice more time playing this game only gets something like +3% crit, or 40 int, or 5%crit reduction).
Affter 70RR+Vanq level gear you get very little upgrades in terms of character power.
Yeah of course, +2 mastery points on souv totally minor upgrade


Live: Carroburg -> Santorro (WH), The first Guard (TfG)