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Bug Report 21/05/2015 (Abilities)

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#241 » Thu May 28, 2015 10:09 pm

The server will interrupt and reset any ability which fails the pre-cast checks on the server (range, career res, etc). The effect of latency may cause this to appear as a random interrupt if your ping is high.

I wanted to solve this issue by tracking the previous position of players and adding some kind of latency compensation to the code, but I couldn't see a variable for ping and don't really know the best way of getting it, so I'm directing my attention to other matters.

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chaoscode
Posts: 202

Re: Bug Report 21/05/2015 (Abilities)

Post#242 » Thu May 28, 2015 10:33 pm

Azarael - I did something like with with my fall damage patch. It was based off the number of ticks that where right next to each other and the distance the character moved in that tick. If you have lag you will get a large movement all at one time from the client. This means lag. Also, can you not ask the client the state of casting the character is in? If I could see the code I might be able to help more.

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Arslan
Banned
Posts: 334

Re: Bug Report 21/05/2015 (Abilities)

Post#243 » Fri May 29, 2015 8:04 am

Most of the time, the ability keeps building/attacking even castbar does not show. Yesterday my Rend Soul kept healing me even if it did not show on castbar.
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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#244 » Fri May 29, 2015 9:32 am

Sory if some report it but I can't see this bug on 1st page so I report it. If y put some debuff on enemy and this enemy has absorb wich take dmg of this debuff skill so no debuff at all :/ Wtf I can't snare stupit WH cose it's in absorb all time.

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#245 » Fri May 29, 2015 9:33 am

If an attack inflicts no damage, because it was absorbed, it counts as if it were blocked. Why wouldn't this be the case?

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#246 » Fri May 29, 2015 9:43 am

not sure about but absorb only removed the damage not the skill effect on official.
The absorb was different from "immune" as it is now
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murmelon
Posts: 43

Re: Bug Report 21/05/2015 (Abilities)

Post#247 » Fri May 29, 2015 9:54 am

Tesq wrote:not sure about but absorb only removed the damage not the skill effect on official.
The absorb was different from "immune" as it is now
indeed, for imunne need this
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in other cases root/snare/knokdown/knockback should work (without dmg) when applied absorbing effects to target.
Last edited by murmelon on Fri May 29, 2015 9:57 am, edited 1 time in total.

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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#248 » Fri May 29, 2015 9:56 am

Absord not block effects it's 100% any body in real war have a problem to snare or knockdown absorbed WH or SM? I think no. If it not parry or blocked by shield it's work.

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murmelon
Posts: 43

Re: Bug Report 21/05/2015 (Abilities)

Post#249 » Fri May 29, 2015 10:42 am

I don't know where write this. Will write here.
Doesn't displays armor debuff & snare effects
it was like here
Spoiler:
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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#250 » Fri May 29, 2015 11:02 am

Sook18 wrote:Btw SH haven't resp window all time. If y die in order zerg in sc y must crash client nothing else)
New info about dis. You haven't resp window when some of your squigs on. If y haven't no one it's ok and y can get up.

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