Bug Report 21/05/2015 (Abilities)
Re: Bug Report 21/05/2015 (Abilities)
are am dots stil bugged to hit hitting every second insted of every 3? and further more critting alot? 253 dmg every second from a dot is not fun

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Re: Bug Report 21/05/2015 (Abilities)
*clarified *
Axe Toss - all tank+melee class - should *NOT* be interrupted when running/moving/punted
Axe Toss - all tank+melee class - should *NOT* be interrupted when running/moving/punted
Last edited by navis on Sat May 30, 2015 11:00 pm, edited 2 times in total.

- magter3001
- Posts: 1284
Re: Bug Report 21/05/2015 (Abilities)
What's the name of the DoT? Is it a DoT or their channeled ability? Please be a little more specificCoryphaus wrote:are am dots stil bugged to hit hitting every second insted of every 3? and further more critting alot? 253 dmg every second from a dot is not fun

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Grelin of Magnus/Badlands

Re: Bug Report 21/05/2015 (Abilities)
SW - flying arrow appears stuck..
I noticed that occasionaly I am seeing a arrow 'stuck in flight', above the SW character... I think it is either from Eagle Eye or Acid arrow (not sure).. Similar to the old BW 'fireball stuck in flight' bug..
SW - Cast bar remains after enemy dies mid-cast.
Still testing, I have noticed that using a long-build (3s) cast (Eagle Eye, Acid Arrow) on a enemy which dies before the cast is completed, causes the Cast bar to remain on the screen..
You guys probably already onto this sh!t, you r rocking it
I noticed that occasionaly I am seeing a arrow 'stuck in flight', above the SW character... I think it is either from Eagle Eye or Acid arrow (not sure).. Similar to the old BW 'fireball stuck in flight' bug..
SW - Cast bar remains after enemy dies mid-cast.
Still testing, I have noticed that using a long-build (3s) cast (Eagle Eye, Acid Arrow) on a enemy which dies before the cast is completed, causes the Cast bar to remain on the screen..
You guys probably already onto this sh!t, you r rocking it

Re: Bug Report 21/05/2015 (Abilities)
I think that projectiles sometimes hang around in the air, is a graphical glitch on the client. Had the same with "throwing axe" strange curve flights, but other clients saw the axe normally.
The shaman/am laserbeam effect is also sometimes buggy, with a neverending animation. This is also normally only on one client client visible, while others don't see the bug.
I remember bugs like this are likely to happen on the client, when there are many effects going on the screen. Maybe deactivating enemy effect could help.
The shaman/am laserbeam effect is also sometimes buggy, with a neverending animation. This is also normally only on one client client visible, while others don't see the bug.
I remember bugs like this are likely to happen on the client, when there are many effects going on the screen. Maybe deactivating enemy effect could help.
Re: Bug Report 21/05/2015 (Abilities)
It looks like its Broadhead Arrow (at least)... It was going slow-motion every time I shoot in scenario.Luth wrote:I think that projectiles sometimes hang around in the air, is a graphical glitch on the client. Had the same with "throwing axe" strange curve flights, but other clients saw the axe normally.
The shaman/am laserbeam effect is also sometimes buggy, with a neverending animation. This is also normally only on one client client visible, while others don't see the bug.
I remember bugs like this are likely to happen on the client, when there are many effects going on the screen. Maybe deactivating enemy effect could help.
I just remember they 'fixed' the BW fireball, similar graphic glitch, so I just report incase they can fix like that.
/p

Re: Bug Report 21/05/2015 (Abilities)
it's not just that project fly to tareget too slow, the time when the attack hit your target with the moral KB is always 1 sec even if you are in cc with him.
Project were more faster on official.
Project were more faster on official.

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Re: Bug Report 21/05/2015 (Abilities)
*** bump ***magter3001 wrote: Something as well, the bug that removes your rez timer when you die seems to be happening more often, especially on my Squig Herder. /reload used to bring it back in the previous patch but now doesn't work. Hope this helps.
1. Tried a SH last night and almost every time I died the release button was missing. Most of the time client froze up 1-2 seconds just before deaths
2. Squig API would sometimes go missing and squid just bounced near me without being controllable. Felt quite random but seemed to be when it chased something to far or had pathing dilemmas
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7